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Posted

Hey there, so I haven't really messed around with potion effects before, and I have this set of armour which works perfectly, until you come to remove it...

Here is the code:

public class BedrockArmour extends ItemArmor {
public BedrockArmour(ArmorMaterial material, int armorType) {
	super(material, 0, armorType);
}

@Override
public String getArmorTexture(ItemStack stack, Entity entity, int slot, String type)
{
	if(stack.getItem() == itemRegist.bedrockChest || stack.getItem() == itemRegist.bedrockHelmet || stack.getItem() == itemRegist.bedrockBoots)
	{
		return Reference.MODID + ":models/armor/bedrock_layer_1.png";
	}
	else if(stack.getItem() == itemRegist.bedrockLegs)
	{
		return Reference.MODID + ":models/armor/bedrock_layer_2.png";
	}
			else{
		System.out.println("Invalid Item for Bedrock Armour");
	return null;
			}
}

public void onArmorTick(World world, EntityPlayer player, ItemStack itemStack) {
	if(player.getCurrentArmor(3) != null || player.getCurrentArmor(2) != null || player.getCurrentArmor(1) != null || player.getCurrentArmor(0) != null){
		ItemStack helmet2 = player.getCurrentArmor(3);
		ItemStack plate2 = player.getCurrentArmor(2);
		ItemStack legs2 = player.getCurrentArmor(1);
		ItemStack boots = player.getCurrentArmor(0);
		if(helmet2.getItem() == itemRegist.bedrockHelmet || legs2.getItem() == itemRegist.bedrockLegs || plate2.getItem() == itemRegist.bedrockChest || boots.getItem() == itemRegist.bedrockBoots){
			player.addPotionEffect(new PotionEffect(Potion.moveSlowdown.getId(), 5, 0));
		}
	}







	if(player.getCurrentArmor(3) != null && player.getCurrentArmor(2) != null || player.getCurrentArmor(2) != null && player.getCurrentArmor(1) != null || player.getCurrentArmor(3) != null && player.getCurrentArmor(2) != null ||
			player.getCurrentArmor(1) != null && player.getCurrentArmor(0) != null || player.getCurrentArmor(0) != null && player.getCurrentArmor(2) != null || player.getCurrentArmor(3) != null && player.getCurrentArmor(0) != null){
		ItemStack helmet2 = player.getCurrentArmor(3);
		ItemStack plate2 = player.getCurrentArmor(2);
		ItemStack legs2 = player.getCurrentArmor(1);
		ItemStack boots = player.getCurrentArmor(0);
		if(helmet2.getItem() == itemRegist.bedrockHelmet && plate2.getItem() == itemRegist.bedrockChest || plate2.getItem() == itemRegist.bedrockChest && legs2.getItem() == itemRegist.bedrockLegs || 
				helmet2.getItem() == itemRegist.bedrockHelmet && plate2.getItem() == itemRegist.bedrockChest || legs2.getItem() == itemRegist.bedrockLegs && boots.getItem() == itemRegist.bedrockBoots ||
				boots.getItem() == itemRegist.bedrockBoots && plate2.getItem() == itemRegist.bedrockChest || helmet2.getItem() == itemRegist.bedrockHelmet && boots.getItem() == itemRegist.bedrockBoots)                                                                                                                                                  
		{
			player.addPotionEffect(new PotionEffect(Potion.moveSlowdown.getId(), 5, 1));
			player.addPotionEffect(new PotionEffect(Potion.resistance.getId(), 5, 0));
		}
}







	if(player.getCurrentArmor(3) != null && player.getCurrentArmor(2) != null && player.getCurrentArmor(1) != null || player.getCurrentArmor(3) != null && player.getCurrentArmor(2) != null && player.getCurrentArmor(0) != null
			|| player.getCurrentArmor(3) != null && player.getCurrentArmor(1) != null && player.getCurrentArmor(0) != null || player.getCurrentArmor(1) != null && player.getCurrentArmor(2) != null && player.getCurrentArmor(0) != null){
		ItemStack helmet2 = player.getCurrentArmor(3);
		ItemStack plate2 = player.getCurrentArmor(2);
		ItemStack legs2 = player.getCurrentArmor(1);
		ItemStack boots = player.getCurrentArmor(0);

		if(helmet2.getItem() == itemRegist.bedrockHelmet && plate2.getItem() == itemRegist.bedrockChest && legs2.getItem() == itemRegist.bedrockLegs || helmet2.getItem() == itemRegist.bedrockHelmet && plate2.getItem() == itemRegist.bedrockChest && boots.getItem() == itemRegist.bedrockBoots
				|| helmet2.getItem() == itemRegist.bedrockHelmet && legs2.getItem() == itemRegist.bedrockLegs && boots.getItem() == itemRegist.bedrockBoots || legs2.getItem() == itemRegist.bedrockLegs && plate2.getItem() == itemRegist.bedrockChest && boots.getItem() == itemRegist.bedrockBoots){
			player.addPotionEffect(new PotionEffect(Potion.moveSlowdown.getId(), 5, 2));
			player.addPotionEffect(new PotionEffect(Potion.resistance.getId(), 5, 1));
		}

	}




	if(player.getCurrentArmor(1) != null && player.getCurrentArmor(2) != null && player.getCurrentArmor(0) != null && player.getCurrentArmor(3) != null ){
		ItemStack helmet2 = player.getCurrentArmor(3);
		ItemStack plate2 = player.getCurrentArmor(2);
		ItemStack legs2 = player.getCurrentArmor(1);
		ItemStack boots = player.getCurrentArmor(0);

		if(legs2.getItem() == itemRegist.bedrockLegs && plate2.getItem() == itemRegist.bedrockChest && boots.getItem() == itemRegist.bedrockBoots && helmet2.getItem() == itemRegist.bedrockHelmet){
			player.addPotionEffect(new PotionEffect(Potion.moveSlowdown.getId(), 5, 3));
			player.addPotionEffect(new PotionEffect(Potion.resistance.getId(), 5, 2));
		}

	}


}



}

Here's a copy of the crashlog:

http://pastebin.com/4DRxBKJU

 

This crash happens when:

The armour isn't added (whether placed or shift clicked) in the order - Helmet, Chest, Legs, Boots

Armour is removed (via mouse or shift click) in an order that isn't - Boots, Legs, Chest, Helmet

 

 

If it is because of the very messy code, then ideas on how to fix it would be greatly appreciated.

Why bother?

  • Author

So separate out the or statements into multiple if statements?

That way it would be:

if slot 1 != null{

}

if slot 2 != null {

}

if slot 3 != null{

}

if slot 4 != null{

}

 

 

Or am I going about this the wrong way?

Why bother?

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