Jump to content

Recommended Posts

Posted

Hey there, so I haven't really messed around with potion effects before, and I have this set of armour which works perfectly, until you come to remove it...

Here is the code:

public class BedrockArmour extends ItemArmor {
public BedrockArmour(ArmorMaterial material, int armorType) {
	super(material, 0, armorType);
}

@Override
public String getArmorTexture(ItemStack stack, Entity entity, int slot, String type)
{
	if(stack.getItem() == itemRegist.bedrockChest || stack.getItem() == itemRegist.bedrockHelmet || stack.getItem() == itemRegist.bedrockBoots)
	{
		return Reference.MODID + ":models/armor/bedrock_layer_1.png";
	}
	else if(stack.getItem() == itemRegist.bedrockLegs)
	{
		return Reference.MODID + ":models/armor/bedrock_layer_2.png";
	}
			else{
		System.out.println("Invalid Item for Bedrock Armour");
	return null;
			}
}

public void onArmorTick(World world, EntityPlayer player, ItemStack itemStack) {
	if(player.getCurrentArmor(3) != null || player.getCurrentArmor(2) != null || player.getCurrentArmor(1) != null || player.getCurrentArmor(0) != null){
		ItemStack helmet2 = player.getCurrentArmor(3);
		ItemStack plate2 = player.getCurrentArmor(2);
		ItemStack legs2 = player.getCurrentArmor(1);
		ItemStack boots = player.getCurrentArmor(0);
		if(helmet2.getItem() == itemRegist.bedrockHelmet || legs2.getItem() == itemRegist.bedrockLegs || plate2.getItem() == itemRegist.bedrockChest || boots.getItem() == itemRegist.bedrockBoots){
			player.addPotionEffect(new PotionEffect(Potion.moveSlowdown.getId(), 5, 0));
		}
	}







	if(player.getCurrentArmor(3) != null && player.getCurrentArmor(2) != null || player.getCurrentArmor(2) != null && player.getCurrentArmor(1) != null || player.getCurrentArmor(3) != null && player.getCurrentArmor(2) != null ||
			player.getCurrentArmor(1) != null && player.getCurrentArmor(0) != null || player.getCurrentArmor(0) != null && player.getCurrentArmor(2) != null || player.getCurrentArmor(3) != null && player.getCurrentArmor(0) != null){
		ItemStack helmet2 = player.getCurrentArmor(3);
		ItemStack plate2 = player.getCurrentArmor(2);
		ItemStack legs2 = player.getCurrentArmor(1);
		ItemStack boots = player.getCurrentArmor(0);
		if(helmet2.getItem() == itemRegist.bedrockHelmet && plate2.getItem() == itemRegist.bedrockChest || plate2.getItem() == itemRegist.bedrockChest && legs2.getItem() == itemRegist.bedrockLegs || 
				helmet2.getItem() == itemRegist.bedrockHelmet && plate2.getItem() == itemRegist.bedrockChest || legs2.getItem() == itemRegist.bedrockLegs && boots.getItem() == itemRegist.bedrockBoots ||
				boots.getItem() == itemRegist.bedrockBoots && plate2.getItem() == itemRegist.bedrockChest || helmet2.getItem() == itemRegist.bedrockHelmet && boots.getItem() == itemRegist.bedrockBoots)                                                                                                                                                  
		{
			player.addPotionEffect(new PotionEffect(Potion.moveSlowdown.getId(), 5, 1));
			player.addPotionEffect(new PotionEffect(Potion.resistance.getId(), 5, 0));
		}
}







	if(player.getCurrentArmor(3) != null && player.getCurrentArmor(2) != null && player.getCurrentArmor(1) != null || player.getCurrentArmor(3) != null && player.getCurrentArmor(2) != null && player.getCurrentArmor(0) != null
			|| player.getCurrentArmor(3) != null && player.getCurrentArmor(1) != null && player.getCurrentArmor(0) != null || player.getCurrentArmor(1) != null && player.getCurrentArmor(2) != null && player.getCurrentArmor(0) != null){
		ItemStack helmet2 = player.getCurrentArmor(3);
		ItemStack plate2 = player.getCurrentArmor(2);
		ItemStack legs2 = player.getCurrentArmor(1);
		ItemStack boots = player.getCurrentArmor(0);

		if(helmet2.getItem() == itemRegist.bedrockHelmet && plate2.getItem() == itemRegist.bedrockChest && legs2.getItem() == itemRegist.bedrockLegs || helmet2.getItem() == itemRegist.bedrockHelmet && plate2.getItem() == itemRegist.bedrockChest && boots.getItem() == itemRegist.bedrockBoots
				|| helmet2.getItem() == itemRegist.bedrockHelmet && legs2.getItem() == itemRegist.bedrockLegs && boots.getItem() == itemRegist.bedrockBoots || legs2.getItem() == itemRegist.bedrockLegs && plate2.getItem() == itemRegist.bedrockChest && boots.getItem() == itemRegist.bedrockBoots){
			player.addPotionEffect(new PotionEffect(Potion.moveSlowdown.getId(), 5, 2));
			player.addPotionEffect(new PotionEffect(Potion.resistance.getId(), 5, 1));
		}

	}




	if(player.getCurrentArmor(1) != null && player.getCurrentArmor(2) != null && player.getCurrentArmor(0) != null && player.getCurrentArmor(3) != null ){
		ItemStack helmet2 = player.getCurrentArmor(3);
		ItemStack plate2 = player.getCurrentArmor(2);
		ItemStack legs2 = player.getCurrentArmor(1);
		ItemStack boots = player.getCurrentArmor(0);

		if(legs2.getItem() == itemRegist.bedrockLegs && plate2.getItem() == itemRegist.bedrockChest && boots.getItem() == itemRegist.bedrockBoots && helmet2.getItem() == itemRegist.bedrockHelmet){
			player.addPotionEffect(new PotionEffect(Potion.moveSlowdown.getId(), 5, 3));
			player.addPotionEffect(new PotionEffect(Potion.resistance.getId(), 5, 2));
		}

	}


}



}

Here's a copy of the crashlog:

http://pastebin.com/4DRxBKJU

 

This crash happens when:

The armour isn't added (whether placed or shift clicked) in the order - Helmet, Chest, Legs, Boots

Armour is removed (via mouse or shift click) in an order that isn't - Boots, Legs, Chest, Helmet

 

 

If it is because of the very messy code, then ideas on how to fix it would be greatly appreciated.

Why bother?

Posted

So separate out the or statements into multiple if statements?

That way it would be:

if slot 1 != null{

}

if slot 2 != null {

}

if slot 3 != null{

}

if slot 4 != null{

}

 

 

Or am I going about this the wrong way?

Why bother?

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



  • Recently Browsing

    • No registered users viewing this page.
  • Posts

    • Thanks, I've now installed a slightly newer version and the server is at least starting up now.
    • i have the same issue. Found 1 Create mod class dependency(ies) in createdeco-1.3.3-1.19.2.jar, which are missing from the current create-1.19.2-0.5.1.i.jar Found 11 Create mod class dependency(ies) in createaddition-fabric+1.19.2-20230723a.jar, which are missing from the current create-1.19.2-0.5.1.i.jar Detailed walkthrough of mods which rely on missing Create mod classes: Mod: createaddition-fabric+1.19.2-20230723a.jar Missing classes of create: com/simibubi/create/compat/jei/category/sequencedAssembly/JeiSequencedAssemblySubCategory com/simibubi/create/compat/recipeViewerCommon/SequencedAssemblySubCategoryType com/simibubi/create/compat/rei/CreateREI com/simibubi/create/compat/rei/EmptyBackground com/simibubi/create/compat/rei/ItemIcon com/simibubi/create/compat/rei/category/CreateRecipeCategory com/simibubi/create/compat/rei/category/WidgetUtil com/simibubi/create/compat/rei/category/animations/AnimatedBlazeBurner com/simibubi/create/compat/rei/category/animations/AnimatedKinetics com/simibubi/create/compat/rei/category/sequencedAssembly/ReiSequencedAssemblySubCategory com/simibubi/create/compat/rei/display/CreateDisplay Mod: createdeco-1.3.3-1.19.2.jar Missing classes of create: com/simibubi/create/content/kinetics/fan/SplashingRecipe
    • The crash points to moonlight lib - try other builds or make a test without this mod and the mods requiring it
    • Do you have shaders enabled? There is an issue with the mod simpleclouds - remove this mod or disable shaders, if enabled  
    • Maybe you need to create file in assets/<modid>/items/<itemname>.json with content like this:   { "model": { "type": "minecraft:model", "model": "modname:item/itemname" } }  
  • Topics

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.