Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

XP help


GodOfYeti
 Share

Recommended Posts

I have a block that lets you add exp levels but when you reopen the block it resets your level

 

package com.mcpixelplex.Gui;

import org.lwjgl.opengl.GL11;

import com.mcpixelplex.lib.RefStrings;

import net.minecraft.client.Minecraft;
import net.minecraft.client.gui.GuiButton;
import net.minecraft.client.gui.GuiScreen;
import net.minecraft.entity.item.EntityXPOrb;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.util.ResourceLocation;
import net.minecraft.world.World;


public class TestGui extends GuiScreen {

Minecraft mc = Minecraft.getMinecraft();
GuiButton testButton;

public String[] levelDisplay = new String[]{"1","2","3","4","5","6","7","8","9","10"};
public int level = 0;

public int currentPower = 0;
public int maxPower = 1000;

public final int xSizeOfTexture = 256;
public final int ySizeOfTexture = 156;

public TestGui(EntityPlayer player){

}

@Override
public void drawScreen(int x, int y, float f){

	int xPos = (this.width - xSizeOfTexture) / 2;
	int yPos = (this.height - ySizeOfTexture) / 2;

	int levelPosX = (xSizeOfTexture) / 2;
	int levelPosY = (ySizeOfTexture) / 2;

	GL11.glColor4f(1F, 1F, 1F, 1F);
	mc.renderEngine.bindTexture(new ResourceLocation(RefStrings.MODID, "/textures/gui/background.png"));

	drawDefaultBackground();
	drawTexturedModalRect(xPos, yPos, 0, 0, xSizeOfTexture, ySizeOfTexture);

	fontRendererObj.drawString("XP Block", xPos + 20, yPos + 5, 0x000000);		
	fontRendererObj.drawString(String.valueOf(level), levelPosX + 85 , levelPosY + 45, 0x000000);	
	super.drawScreen(xPos, y, f);

}

public void initGui(){

	int xSize = 100;
	int ySize = 20;

	int xPos = (xSizeOfTexture) / 2;
	int yPos = (ySizeOfTexture) / 2;

	int bottomButton = (ySizeOfTexture - ySize - 2);

	buttonList.clear();
	buttonList.add(new GuiButton(0, xPos + 40, bottomButton + 40, 100, 20, "Give XP"));
	buttonList.add(new GuiButton(1, xPos + 40, yPos + 40, 20, 20, "+"));
	buttonList.add(new GuiButton(2, xPos + 120, yPos + 40, 20, 20, "-"));

	super.initGui();
}

public void playerEffects(){

	EntityPlayer player = mc.thePlayer;

	player.addExperienceLevel(level);
	player.setHealth(1000);

}

public void actionPerformed(GuiButton button){
	switch(button.id){
	case 0:
		playerEffects();
		break;
	case 1:
		level++;
		break;
	case 2:
		if(level == 0){

		}else{
			level--;
		}
		break;
	}
}

@Override
public boolean doesGuiPauseGame(){
	return false;
}

}

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

 Share



×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.