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[1.7.10] Custom WorldType Spawn Location

Ewe Loon

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I have created a custom world type,

however i cant find anywhere to set the spawn location


I have extended WorldType to set my own Chunk Provider and getSpawnFuzz()

my chunk provider implements IChunkProvider


neither of these classes seem to have anywhere to set the spawn location




currently i'm using EntityJoinWorldEvent to set position, as a temporary solution, but would like a better way as this moves the player every time they log in


Any suggestions


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