Posted January 20, 201510 yr In 1.7 to render my grenade entity like the snowball in the client proxy register renders method i just did this. RenderingRegistry.registerEntityRenderingHandler(EntityGrenade.class, new RenderSnowball(BioWarfare.itemGrenade)); but in 1.8 now there are two extra arguments and i'm not sure what they represent and when i set them to null it crashes. my 1.8 code that crashes: RenderingRegistry.registerEntityRenderingHandler(EntityGrenade.class, new RenderSnowball(null, BioWarfare.itemGrenade,null) ); BioWarfare Mod: http://goo.gl/BYWQty
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