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[1.7.10] Custom mob moving


Niconator1
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I made a custom mob called Mk1 and it's moving around.

I have two Problems.

First: This mob should stay on a place and do nothing.

Second: When the mob should drop the Item there appear two Items. I can pick up one and the other is a fake Item.

[spoiler=EntityMk1.java]

package com.ironman.entity;

 

import com.ironman.item.IronItem;

 

import net.minecraft.entity.EntityAgeable;

import net.minecraft.entity.ai.EntityAIBase;

import net.minecraft.entity.ai.EntityAILookIdle;

import net.minecraft.entity.ai.EntityAIWander;

import net.minecraft.entity.passive.EntityAnimal;

import net.minecraft.entity.player.EntityPlayer;

import net.minecraft.item.ItemStack;

import net.minecraft.world.World;

 

public class EntityMK1

  extends EntityAnimal

{

  public EntityMK1(World par1World)

  {

    super(par1World);

    this.setSize(0.9F, 1.3F);

  }

   

  protected String getHurtSound()

  {

    return "mob.irongolem.hit";

  }

 

  protected String get()

  {

    return "mob.irongolem.death";

  }

 

  protected float getSoundVolume()

  {

    return 0.4F;

  }

  @Override

  public boolean isAIEnabled(){

  return false;

  }

 

  public boolean interact(EntityPlayer par1EntityPlayer)

  {

    if (!par1EntityPlayer.isDead)

    {

    if(par1EntityPlayer.getCurrentArmor(0)==null){

    par1EntityPlayer.setCurrentItemOrArmor(1, new ItemStack(IronItem.Mk1Boots,1));

    }

    else{

    if(!par1EntityPlayer.inventory.addItemStackToInventory(new ItemStack(IronItem.Mk1Boots,1))){

                      par1EntityPlayer.dropItem(IronItem.Mk1Boots, 1);

    }

    }

    if(par1EntityPlayer.getCurrentArmor(1)==null){

    par1EntityPlayer.setCurrentItemOrArmor(2, new ItemStack(IronItem.Mk1Pants,1));

    }

    else{

    if(!par1EntityPlayer.inventory.addItemStackToInventory(new ItemStack(IronItem.Mk1Pants,1))){

    }

    }

    if(par1EntityPlayer.getCurrentArmor(2)==null){

    par1EntityPlayer.setCurrentItemOrArmor(3, new ItemStack(IronItem.Mk1Plate,1));

    }

    else{

    if(!par1EntityPlayer.inventory.addItemStackToInventory(new ItemStack(IronItem.Mk1Plate,1))){

    }

    }

    if(par1EntityPlayer.getCurrentArmor(3)==null){

    par1EntityPlayer.setCurrentItemOrArmor(4, new ItemStack(IronItem.Mk1Helmet,1));

    }

    else{

    if(!par1EntityPlayer.inventory.addItemStackToInventory(new ItemStack(IronItem.Mk1Helmet,1))){

    }

    }

      this.isDead=true;

    }

    return true;

  }

 

  public EntityMK1 spawnBabyAnimal(EntityAgeable par1EntityAgeable)

  {

    return new EntityMK1(this.worldObj);

  }

 

  public EntityAgeable createChild(EntityAgeable par1EntityAgeable)

  {

    return spawnBabyAnimal(par1EntityAgeable);

  }

}

 

 

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isAiEnabled only turns on and off a custom API. I would try to turn it on and then make sure that there are no tasks that inclode walking. (Nut sure about this, I would have to look at my code)

In Addition you can set its move speed to 0.

 

Sounds like your item is dropped at client side too.

Here could be your advertisement!

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