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Entity Throwable Rendering problems


drumslayer01

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I currently have 2 throwable entities made, but for some reason I cannot render both at once.  For some reason, the one RenderSnowball I have renders for all entity throwable. Although, when I spawn multiple of the entities at once, it is half correct, half incorrect textures.  Here is how I register them

 

 

RenderingRegistry.registerEntityRenderingHandler(EntityGrenade.class, new RenderSnowball(ItemManager.grenade));

RenderingRegistry.registerEntityRenderingHandler(Caterpillar.class, new RenderCaterpillar(new ModelCaterpillar(), 0));

RenderingRegistry.registerEntityRenderingHandler(Coyote.class, new RenderCoyote(new ModelCoyote(), 0));

RenderingRegistry.registerEntityRenderingHandler(EntityPepperSpray.class, new RenderSpray());

 

 

 

Is there any way I can fix this problem?  If I can't fix it using RenderSnowball, is there any way I can make a 2D model?

Thanks for your help.

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This is how I register it

 

public static void registerEntity() {

createEntity(Caterpillar.class, "Caterpillar", 0x66FF00, 0x000000);

createEntity(Coyote.class, "Coyote", 0x5E0F0F, 0 );

createEntity(EntityGrenade.class, "Grenade");

createEntity(EntityPepperLightning.class, "Peppa Lightning");

createEntity(EntityPepperSpray.class, "Pepper Spray");

 

}//end registerEntity

 

 

 

public static void createEntity(Class entityClass, String entityName) {

    int entityId = EntityRegistry.findGlobalUniqueEntityId();

    EntityRegistry.registerModEntity(entityClass, entityName, entityId, MainRegistry.modInstance, 64, 1, true);

 

}

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This is the one I use for Mob/Animal entities.  Also, if I get rid of the findUniqueGlobalEntityID, It doesn't work

 

public static void createEntity(Class entityClass, String entityName, int solidColor, int spotColor) {

int entityId = EntityRegistry.findGlobalUniqueEntityId();

    EntityRegistry.registerGlobalEntityID(entityClass, entityName, entityId);

    EntityList.entityEggs.put(Integer.valueOf(entityId), new EntityList.EntityEggInfo(entityId, solidColor, spotColor));

   

    }

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