Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

[1.7.10] Make entity to walk stright without stopping


TheiTay
 Share

Recommended Posts

Then you have to use vector maths to calculate the values for motionX and motionZ that are needed to make your Entity walk in the direction you want.

the question is - how do walk stright in that direction and in contstant speed?, setVelocity with direction vector is giving me the walk to the requierd direction, but isn't giving me the constant speed.

 

I tried to modify moveStrafing and moveForward as you said but nothing happend...

 

 

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

 Share



×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.