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Posted

Hi,

I have been trying to make a tutorial book and i got it to work.  But i need to be able to easily display recipes in it.  How would i go about doing this in an easy way?  I know i have it use itemRender.renderItemIntoGUI.

  • Author

Ok i finally got it to work.  But some of my recipes involve "air"(nothing in that slot) and i cant figure out for to get it to work.

Ok i finally got it to work.  But some of my recipes involve "air"(nothing in that slot) and i cant figure out for to get it to work.

If air is in the slot, you draw nothing for that slot?  I don't understand what you mean.

 

If you show your code it might help

 

-TGG

  • Author

I am currently using this:

 

list.add(new ItemStack(Blocks.stone, 1));
            list.add(new ItemStack(Blocks.stone, 1));
            list.add(new ItemStack(Blocks.stone, 1));
            
            list.add(new ItemStack(Blocks.stone, 1));
            list.add(new ItemStack(Blocks.stone, 1));
            list.add(new ItemStack(Blocks.stone, 1));
            
            list.add(new ItemStack(Blocks.stone, 1));
            list.add(new ItemStack(Blocks.stone_slab, 1));
            list.add(new ItemStack(Blocks.stone, 1));

  And

 

int offsetx = 0;
    	int offsety = 0;
    	int count = 0;
        for (ItemStack stack : list) {
        	if(count <= 9) {
                itemRender.renderItemIntoGUI(fontRendererObj, this.mc.getTextureManager(), stack, x + offsetx, y + offsety);
                offsetx = offsetx + 26;
                count++;
                System.out.println(count);
                
                if(count == 3) {
                	offsetx = 0;
                	offsety = offsety + 26;
                }
                
                if(count == 6) {
                	offsetx = 0;
                	offsety = offsety + 26;
                }
        	}
        }

 

But setting any of the Blocks.stone to blocks.air crashes it.

  • Author

Sorry that was only a snip it of code heres all of it:

 

package com.drok0920.alchemy.gui;

import java.util.LinkedList;
import java.util.List;







import net.minecraft.client.gui.GuiButton;
import net.minecraft.client.gui.GuiLabel;
import net.minecraft.client.gui.GuiScreen;
import net.minecraft.init.Blocks;
import net.minecraft.init.Items;
import net.minecraft.item.ItemStack;
import net.minecraft.item.crafting.CraftingManager;
import net.minecraft.util.ResourceLocation;







import org.lwjgl.opengl.GL11;

import com.drok0920.alchemy.Alchemy;
import com.drok0920.alchemy.block.BlockManager;
import com.drok0920.alchemy.item.ItemManager;

public class GUIAlchemistsGuide extends GuiScreen {

        public static final int GUI_ID = 20;
        
        private static int PAGE_ID = 0;

        private static final int CLOSE_BUTTON_ID = 0;
        private static final int NEXT_BUTTON_ID = 1;
        private static final int PREVIOUS_BUTTON_ID = 2;
       
        private ResourceLocation backgroundTexture;
        
        private List<ItemStack> list = new LinkedList();
       
        public GUIAlchemistsGuide() {  
                backgroundTexture = new ResourceLocation(Alchemy.MODID,"textures/gui/alchemistsGuide_Crafting.png");
        }
       
        @Override
        public void initGui() {
                super.initGui();
                PAGE_ID = 0;
                GuiButton closeButton = new GuiButton(CLOSE_BUTTON_ID, (width / 2) - 25, 256 - 27, 50, 20, "Close");
                buttonList.add(closeButton);
                
                GuiButton nextButton = new GuiButton(NEXT_BUTTON_ID, (width / 2) + 50, 256 - 27, 50, 20, "Next");
                buttonList.add(nextButton);
                
                GuiButton previousButton = new GuiButton(PREVIOUS_BUTTON_ID, (width / 2) - 100, 256 - 27, 50, 20, "Previous");
                buttonList.add(previousButton);
        }
       
    @Override
    public boolean doesGuiPauseGame() {
        return false;
    }
   
    @Override
    protected void actionPerformed(GuiButton button) {
    	if(button.id == CLOSE_BUTTON_ID) {
            this.mc.displayGuiScreen((GuiScreen)null);
            return;
    	} else if(button.id == NEXT_BUTTON_ID) {
    		if (PAGE_ID != 10) {
    			this.PAGE_ID++;
    			System.out.println(PAGE_ID);
    		}
          	return;
    	} else if(button.id == PREVIOUS_BUTTON_ID) {
    		if (PAGE_ID != 0) {
    			this.PAGE_ID--;
    		}
          	return;
    	}
    	
    }
   
    /**
     * Draws the screen and all the components in it.
     */
    public void drawScreen(int p_73863_1_, int p_73863_2_, float p_73863_3_)
    {
        GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
        this.mc.getTextureManager().bindTexture(backgroundTexture);
        this.drawTexturedModalRect( (this.width - 256) / 2, 0, 0, 0, 256, 256);
        if(PAGE_ID == 0) {
        	
        } 
        if(PAGE_ID == 1) {
        	list.add(new ItemStack(Blocks.stone, 1));
            list.add(new ItemStack(Blocks.stone, 1));
            list.add(new ItemStack(Blocks.stone, 1));
            
            list.add(new ItemStack(Blocks.stone, 1));
            list.add(new ItemStack(Blocks.stone, 1));
            list.add(new ItemStack(Blocks.stone, 1));
            
            list.add(new ItemStack(Blocks.stone, 1));
            list.add(new ItemStack(Blocks.stone_slab, 1));
            list.add(new ItemStack(Blocks.stone, 1));
        }
        for (int k = 0; k < this.buttonList.size(); ++k)
        {
                ((GuiButton)this.buttonList.get(k)).drawButton(this.mc, p_73863_1_, p_73863_2_);
        }

        for (int k = 0; k < this.labelList.size(); ++k)
        {
            ((GuiLabel)this.labelList.get(k)).func_146159_a(this.mc, p_73863_1_, p_73863_2_);
        }
        drawShapelessCrafting((this.width - 69) / 2, 174 - 26, list);
        list.clear();
    }

    protected void drawShapelessCrafting(int x, int y, List<ItemStack> stacks) {
       
    	int offsetx = 0;
    	int offsety = 0;
    	int count = 0;
        for (ItemStack stack : list) {
        	if(count <= 9) {
                itemRender.renderItemIntoGUI(fontRendererObj, this.mc.getTextureManager(), stack, x + offsetx, y + offsety);
                offsetx = offsetx + 26;
                count++;
                System.out.println(count);
                
                if(count == 3) {
                	offsetx = 0;
                	offsety = offsety + 26;
                }
                
                if(count == 6) {
                	offsetx = 0;
                	offsety = offsety + 26;
                }
        	}
        }
    }
       
}

 

And in the end looks like this: http://s1308.photobucket.com/user/Taco_Does_MC/media/Capture_zpsf13fef6b.jpg.html

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