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How to update gui screen


GodOfYeti

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in the Draw method type this.drawTexturedModalRect() and fill in the parameters, dont forget to bind the texture before calling the method.

 

The logic I think you might be looking for is that that you increase the length or height of the displaying texture according to the amount of energy stored.

I require Java, both the coffee and the code :)

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you need to create the slot in your GUI.png then add another drawTexturedModalRect(params of the slot) and replace isBurning with your custom method example: isConsumingFuel(). you'll need to create new methods for your power consumption.

example snipplet (this is not the full method, just what you need to modify):

 

if (this.magFurnace.isBurning())
        {
            int i = this.magFurnace.getBurnTimeRemainingScaled(13);
            this.drawTexturedModalRect(k + 104, l + 33 + 12 - i, 176, 0, 14, i + 1);
            i = this.magFurnace.getCookProgressScaled(14);
            this.drawTexturedModalRect(k + 67, l + 33 + 12 - i, 176, 14, 14, i + 1);
        }

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