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[SOLVED][1.7.10+] Check player starts tracking himself.


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Posted

Here's how stuff happens: (in order)

*** Server constructs player ->Player gets his IEEP -> Joins server world -> Client constructs player -> Player gets his IEEP -> Joins client world. ***

 

Now - I can't send any packet from server->client before client constructs him. ### How can I do this without using Client-request packet (which till now I'm doing). ###

Note: I can't use PlayerLoggedInEvent since it's not fired on respawning. When player respawns events go same as in *** above, there is just PlayerEvent.Clone launched (server-side) after construction.

 

Some time ago I posted similar thread, but since that I've learned about Tracking (PlayerEvent.StartTracking and few other tricks which are server-side). Sadly StartTracking is not working for player himself (event.target is never him).

So that leaves question: Is there a way to know when player starts tracking himself (start tracking happens after client alredy has his PlayerEntity which would solve ### part)?

 

Goal: Send synchro packet to player after he reconstructs (no matter why - login/respawn). Ofc do it without using ticks and client-side requests.

 

1.7.10 is no longer supported by forge, you are on your own.

Posted

"Joins server world -> Client constructs player"

This here is perfect reason why I didn't use EntityJoinWorldEvent and was looking for events like ones proposed by diesieben (those ensure that client constructed PlayerEntity).

 

If you'd try to send packet from server->client in EntityJoinWorldEvent there is no guarantee the packet will arrive. Reason: Client haven't constructed PlayerEntity yet. All packets send to this refered player will be lost (not read).

 

Also funny thing: it seems like sometimes Joins server world is laucnhed after Client constructs player, In different situation different shit happens man. On Dedic one, on Integrated other. I have no idea what is the correct reason for this (because of 2 separate threads most likely), but I don't like randomness.

 

1.7.10 is no longer supported by forge, you are on your own.

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