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Is it possible to make it so that when a piece of armour is worn it will take damage?

 

I am putting together a pack that utilizes hardcore darkness, and I am making some armour that when worn will give night vision effects. Only issue is players can abuse these, as they will last forever, and that's not the idea of the pack. So I think the best way to balance these bits of armour would be to make it so when they are worn every 30 seconds, or so, the armour will take a bit of damage. That way the player doesn't make a one off investment in this, and it can last them until end-game.

Why bother?

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