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[1.7.10] [Solved] Changing a block's model?


Awesome_Spider

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You need to implement a "TileEntitySpecialRenderer"

 

Look at this wiki page http://www.minecraftforge.net/wiki/Tile_entity_special_renderer

 

and this

 

http://greyminecraftcoder.blogspot.com/2013/07/block-rendering.html

 

I'm currently working on a mod that uses both the "ISimpleBlockRenderingHandler" and the "TileEntitySpecialRenderer", the "ISimpleBlockRenderingHandler" allows you to customize the look of how a block looks like in the inventory and in the world.

 

void renderInventoryBlock(Block block, int metadata, int modelId, RenderBlocks renderer);

boolean renderWorldBlock(IBlockAccess world, int x, int y, int z, Block block, int modelId, RenderBlocks renderer);

I require Java, both the coffee and the code :)

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You need to implement a "TileEntitySpecialRenderer"

 

Look at this wiki page http://www.minecraftforge.net/wiki/Tile_entity_special_renderer

 

and this

 

http://greyminecraftcoder.blogspot.com/2013/07/block-rendering.html

 

I'm currently working on a mod that uses both the "ISimpleBlockRenderingHandler" and the "TileEntitySpecialRenderer", the "ISimpleBlockRenderingHandler" allows you to customize the look of how a block looks like in the inventory and in the world.

 

void renderInventoryBlock(Block block, int metadata, int modelId, RenderBlocks renderer);

boolean renderWorldBlock(IBlockAccess world, int x, int y, int z, Block block, int modelId, RenderBlocks renderer);

 

Ok, I'll try that. :)

 

Edit: @Belpois Uhh, I looked at the tutorial, and there is nothing about adding a model. It just tells me about the Tesselator. Is there a way to render a model with the Tesselator?

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