Posted February 5, 201510 yr I'm aware that in 1.8 Json files handle the models for blocks. However I'm working in 1.7.10 (I have decided 1.8 isn't stable enough for my liking) that being said, how would I do this in 1.7.10? I've got the techne model prepared, and I know how to make a basic block. Thanks in advance.
February 5, 201510 yr You need to implement a "TileEntitySpecialRenderer" Look at this wiki page http://www.minecraftforge.net/wiki/Tile_entity_special_renderer and this http://greyminecraftcoder.blogspot.com/2013/07/block-rendering.html I'm currently working on a mod that uses both the "ISimpleBlockRenderingHandler" and the "TileEntitySpecialRenderer", the "ISimpleBlockRenderingHandler" allows you to customize the look of how a block looks like in the inventory and in the world. void renderInventoryBlock(Block block, int metadata, int modelId, RenderBlocks renderer); boolean renderWorldBlock(IBlockAccess world, int x, int y, int z, Block block, int modelId, RenderBlocks renderer); I require Java, both the coffee and the code
February 5, 201510 yr You need to implement a "TileEntitySpecialRenderer" Look at this wiki page http://www.minecraftforge.net/wiki/Tile_entity_special_renderer and this http://greyminecraftcoder.blogspot.com/2013/07/block-rendering.html I'm currently working on a mod that uses both the "ISimpleBlockRenderingHandler" and the "TileEntitySpecialRenderer", the "ISimpleBlockRenderingHandler" allows you to customize the look of how a block looks like in the inventory and in the world. void renderInventoryBlock(Block block, int metadata, int modelId, RenderBlocks renderer); boolean renderWorldBlock(IBlockAccess world, int x, int y, int z, Block block, int modelId, RenderBlocks renderer); Ok, I'll try that. Edit: @Belpois Uhh, I looked at the tutorial, and there is nothing about adding a model. It just tells me about the Tesselator. Is there a way to render a model with the Tesselator?
February 5, 201510 yr Lol, I wasn't looking at the TileEntitySpecialRenderer tutorial, I got it to work (although the textures are buggy). Thanks for your help.
February 5, 201510 yr Your welcome, Is that a technie model or you wrote the vertices yourself? I require Java, both the coffee and the code
February 5, 201510 yr Lol, I wasn't looking at the TileEntitySpecialRenderer tutorial, I got it to work (although the textures are buggy). -snip- Thanks for your help. Send your render code so that I can help you with the texture issues.
February 6, 201510 yr Lol, I wasn't looking at the TileEntitySpecialRenderer tutorial, I got it to work (although the textures are buggy). -snip- Thanks for your help. Send your render code so that I can help you with the texture issues. The texture issues are fixed now. It was a problem with my modid or something.
February 6, 201510 yr Your welcome, Is that a technie model or you wrote the vertices yourself? It's a techne model. I'm not near as experienced with vertices and techne does it all for me.
February 6, 201510 yr It's a techne model. I'm not near as experienced with vertices and techne does it all for me. Yes vertices can be a bit confusing at first, if your interested have a look at this https://open.gl/drawing I require Java, both the coffee and the code
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