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Bug in BlockBreakEvent


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When I try to create an item which set onBlockStartBreak() returning true, I find it will cause a bug. The block to be breaked will disapear in client world but still exist in server world.

I find it is because BlockEvent.BreakEvent miss a condition check. In PlayerControllerMP.onPlayerDestroyBlock(), minecraft will check onBlockStartBreak(), but in ForgeHooks.onBlockBreakEvent(), forge won't.

I hope you can solve the problem soon.

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