Eternaldoom Posted February 8, 2015 Posted February 8, 2015 Hi, I'm looking for a way to send the player's inventory from a server to the client periodically. In this case it isn't practical to update the inventory on the client too. Is there some method to do this? Quote Check out my mod, Realms of Chaos, here. If I helped you, be sure to press the "Thank You" button!
Ernio Posted February 8, 2015 Posted February 8, 2015 What kind of inventory? You own implementation or vanilla? In any case - you will need to send packet and write ItemStack to buffer (there is method for it). Packet should be sent whenever slot changes on server. If you are implementing IInventory you can simply add Packet.sendTo(packetItemStack, playerOwner) whenever you call setInventorySlotCOntents and some other methods in IInventory that are applying changes to inv. Note: You will even want to sendToAllAround to update other's player view. Quote Quote 1.7.10 is no longer supported by forge, you are on your own.
deadrecon98 Posted February 8, 2015 Posted February 8, 2015 player.inventoryContainer.detectAndSendChanges()? Quote
Eternaldoom Posted February 9, 2015 Author Posted February 9, 2015 Got it working with if(player instanceof EntityPlayerMP)((EntityPlayerMP)player).sendContainerToPlayer(player.inventoryContainer); Quote Check out my mod, Realms of Chaos, here. If I helped you, be sure to press the "Thank You" button!
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