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Posted

All i want is for my entity to always spawn with armor. Tried addRandomArmor but doesnt work.

 

Entity class:

 

 

package com.manslaughter777.moondimension.entity;

import java.util.Random;

import com.manslaughter777.moondimension.Main;

import net.minecraft.block.Block;
import net.minecraft.entity.SharedMonsterAttributes;
import net.minecraft.entity.ai.EntityAIAttackOnCollide;
import net.minecraft.entity.ai.EntityAIHurtByTarget;
import net.minecraft.entity.ai.EntityAILookIdle;
import net.minecraft.entity.ai.EntityAIMoveThroughVillage;
import net.minecraft.entity.ai.EntityAIMoveTowardsRestriction;
import net.minecraft.entity.ai.EntityAINearestAttackableTarget;
import net.minecraft.entity.ai.EntityAISwimming;
import net.minecraft.entity.ai.EntityAIWander;
import net.minecraft.entity.ai.EntityAIWatchClosest;
import net.minecraft.entity.monster.EntityMob;
import net.minecraft.entity.monster.EntityZombie;
import net.minecraft.entity.passive.EntityVillager;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.init.Blocks;
import net.minecraft.init.Items;
import net.minecraft.item.Item;
import net.minecraft.item.ItemStack;
import net.minecraft.world.EnumDifficulty;
import net.minecraft.world.World;
import net.minecraftforge.common.ForgeModContainer;

public class EntitySpaceman extends EntityMob {

public EntitySpaceman(World world) {
	super(world);
        
     this.getNavigator().setBreakDoors(true);
     this.tasks.addTask(0, new EntityAISwimming(this));
     this.tasks.addTask(2, new EntityAIAttackOnCollide(this, EntityPlayer.class, 1.0D, false));
     this.tasks.addTask(4, new EntityAIAttackOnCollide(this, EntityVillager.class, 1.0D, true));
     this.tasks.addTask(5, new EntityAIMoveTowardsRestriction(this, 1.0D));
     this.tasks.addTask(6, new EntityAIMoveThroughVillage(this, 1.0D, false));
     this.tasks.addTask(7, new EntityAIWander(this, 1.0D));
     this.tasks.addTask(8, new EntityAIWatchClosest(this, EntityPlayer.class, 8.0F));

     this.tasks.addTask(8, new EntityAILookIdle(this));
     this.targetTasks.addTask(1, new EntityAIHurtByTarget(this, true));
     //this.targetTasks.addTask(2, new EntityAINearestAttackableTarget(this, EntityPlayer.class, 0, true));;
     
     this.setSize(0.6F, 1.8F);
     this.setCustomNameTag("Spaceman");
     this.setCanPickUpLoot(true);
     this.setAlwaysRenderNameTag(true);
  
}


@Override
protected void addRandomArmor()
    {
	this.setCurrentItemOrArmor(4, new ItemStack(Items.leather_helmet));
	this.setCurrentItemOrArmor(3, new ItemStack(Items.leather_chestplate));
	this.setCurrentItemOrArmor(2, new ItemStack(Items.leather_leggings));
	this.setCurrentItemOrArmor(1, new ItemStack(Items.leather_boots));
    }
    
    protected Item getDropItem()
    {
        return Main.powerstone;
    }
    
    /**
     * Drop 0-2 items of this living's type. @param par1 - Whether this entity has recently been hit by a player. @param
     * par2 - Level of Looting used to kill this mob.
     */
    protected void dropFewItems(boolean recentlyHit, int lootingLevel) {
    	Random ran = new Random();
    	
    	ItemStack ironSword = new ItemStack(Items.iron_sword);
    	ItemStack ironPickaxe = new ItemStack(Items.iron_pickaxe);
    	ItemStack moonHelmet = new ItemStack(Items.leather_helmet);
    	ItemStack moonChestplate = new ItemStack(Items.leather_chestplate);
    	ItemStack moonLeggings = new ItemStack(Items.leather_leggings);
    	ItemStack moonBoots = new ItemStack(Items.leather_boots);
    	
    	ironSword.setItemDamage(165 + ran.nextInt(40));	
    	ironPickaxe.setItemDamage(165 + ran.nextInt(40));
    	moonHelmet.setItemDamage(30 + ran.nextInt(10));
    	moonChestplate.setItemDamage(30 + ran.nextInt(10));
    	moonLeggings.setItemDamage(30 + ran.nextInt(10));
    	moonBoots.setItemDamage(30 + ran.nextInt(10));
    	
    	//drops
    	if(ran.nextInt(2) == 0) entityDropItem(ironSword, 1F);
    	if(ran.nextInt(2) == 0) entityDropItem(ironPickaxe, 1F);
    	if(ran.nextInt(2) == 0) entityDropItem(moonHelmet, 1F);
    	if(ran.nextInt(2) == 0) entityDropItem(moonChestplate, 1F);
    	if(ran.nextInt(2) == 0) entityDropItem(moonLeggings, 1F);
    	if(ran.nextInt(2) == 0) entityDropItem(moonBoots, 1F);
    	dropItem(Item.getItemFromBlock(Blocks.dirt), 10 + ran.nextInt(12));
    	dropItem(Item.getItemFromBlock(Main.regolith), 10 + ran.nextInt(12));
    	dropItem(Item.getItemFromBlock(Blocks.stone), 16 + ran.nextInt(25));
    	dropItem(Item.getItemFromBlock(Main.moonStone), 16 + ran.nextInt(25));
    	dropItem(Item.getItemFromBlock(Blocks.log), 3 + ran.nextInt(3));
    	dropItem(Item.getItemFromBlock(Blocks.planks), 10 + ran.nextInt(12));
    	dropItem(Item.getItemFromBlock(Blocks.crafting_table), ran.nextInt(2));
    	dropItem(Item.getItemFromBlock(Blocks.chest), ran.nextInt(2));
    	
    	dropItem(Items.iron_ingot, 2 + ran.nextInt(3));
    	dropItem(Items.string, 2 + ran.nextInt(3));
    	dropItem(Items.bucket, ran.nextInt(2));
    	dropItem(Items.stick, 3 + ran.nextInt(4));
    	dropItem(Main.powerstone, 2 + ran.nextInt();
    	dropItem(Items.bread, 2 + ran.nextInt(3));
    	dropItem(Items.cooked_porkchop, 2 + ran.nextInt(3));
    	dropItem(Items.potato, ran.nextInt(3));
    	dropItem(Items.carrot, ran.nextInt(3));		  	
    }
    
    protected void dropRareDrop(int p_70600_1_)
    {
        this.entityDropItem(new ItemStack(Main.moonCrystal), 0.0F);
    }
    
    /*
    protected String getLivingSound()
    {
        return "";
    } */

    /**
     * Returns the sound this mob makes when it is hurt.
     */
    /*
    protected String getHurtSound()
    {
        return "";
    }
    */

    /**
     * Returns the sound this mob makes on death.
     */
    /*
    protected String getDeathSound()
    {
        return "";
    }
    */

    protected void func_145780_a(int p_145780_1_, int p_145780_2_, int p_145780_3_, Block p_145780_4_)
    {
        this.playSound("mob.zombie.step", 0.15F, 1.0F);
    }

    /*
protected void applyEntityAttributes()
    {
        super.applyEntityAttributes();
        this.getEntityAttribute(SharedMonsterAttributes.followRange).setBaseValue(40.0D);
        this.getEntityAttribute(SharedMonsterAttributes.movementSpeed).setBaseValue(0.23000000417232513D);
        this.getEntityAttribute(SharedMonsterAttributes.attackDamage).setBaseValue(3.0D);
        this.getEntityAttribute(SharedMonsterAttributes.maxHealth).setBaseValue(20.0D);
    }
    */
    @Override
    protected void applyEntityAttributes()
    {
        super.applyEntityAttributes();
        this.getEntityAttribute(SharedMonsterAttributes.followRange).setBaseValue(40.0D);
        this.getEntityAttribute(SharedMonsterAttributes.movementSpeed).setBaseValue(0.23000000417232513D);
        this.getEntityAttribute(SharedMonsterAttributes.attackDamage).setBaseValue(3.0D);
        
    }

protected boolean isAIEnabled()
    {
        return true;
    }

}


 

 

You could just set the armor in the Constructor, instead of the random method. (Might work might not, might be a better way. Correct me if I;m wrong.)

I require Java, both the coffee and the code :)

  • Author

You could just set the armor in the Constructor, instead of the random method. (Might work might not, might be a better way. Correct me if I;m wrong.)

Tried that but didnt work :( but here is something I found... I make the entity drop a leather chestplate on death but it sometimes drops 2, which means that it is dropping its "worn" armor aswell. So it seems that the entity HAS armor on but I can't see it. I will try adding diamond armor to it to see if it gets more stronger. Must be some rendering issue though...

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