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[SOLVED] [1.8] Final solution - BlockPistonMoving - json configuration


jrpetrick

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I am trying to create new piston block and I am coping the existing code as a starting point.  My question is how or why are there no associated json files for the BlockPistonMoving?  When I register my moving block I keep getting an error message expecting a blockstate json file. 

 

I am either looking for how to implement my block in the same way without needing the json or any help on what should be in a json file for this block.

 

Any help would be much appreciated.

 

Thanks

 

Jim

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I am still getting an error for a missing json file.  Any ideas of where to look next?

 

I have done that with my block and registered my TileEntitySpecialRenderer as follows

 

BlockCrusherMoving.java

public class BlockCrusherMoving extends BlockContainer
{

 

ClientProxy.java

    public void registerRenderers()
    {
        ClientRegistry.registerTileEntity(TileEntityCrusher.class, "CrusherRenderer", new TileEntityCrusherRenderer());        
    }

 

Tools.java (Mod Class)

    @EventHandler
    public void preInit(FMLPreInitializationEvent e)
    {
        proxy.registerRenderers();

        GameRegistry.registerBlock(new BlockCrusherBase().setUnlocalizedName("crusherBase"), "crusher");
        GameRegistry.registerBlock(new BlockCrusherExtension().setUnlocalizedName("crusherExtension"), "crusher_head");
        GameRegistry.registerBlock(new BlockCrusherMoving().setUnlocalizedName("crusherMoving"), "crusher_extension");
        
        GameRegistry.addRecipe(new ItemStack(new BlockCrusherBase()), new Object[] { " z ", "xyx", "xwx", 
            Character.valueOf('z'), new ItemStack(Blocks.obsidian), 
            Character.valueOf('y'), new ItemStack(Items.iron_ingot), 
            Character.valueOf('x'), new ItemStack(Blocks.cobblestone), 
            Character.valueOf('w'), new ItemStack(Items.redstone) });
    }

 

But I am still getting the follow error.

 

[15:30:16] [Client thread/WARN]: Unable to load definition tools:crusher_extension#facing=east,type=normal
java.lang.RuntimeException: Encountered an exception when loading model definition of model tools:blockstates/crusher_extension.json
at net.minecraft.client.resources.model.ModelBakery.getModelBlockDefinition(ModelBakery.java:177) ~[ModelBakery.class:?]
at net.minecraft.client.resources.model.ModelBakery.loadVariants(ModelBakery.java:118) [ModelBakery.class:?]
at net.minecraftforge.client.model.ModelLoader.loadBlocks(ModelLoader.java:96) [ModelLoader.class:?]
at net.minecraftforge.client.model.ModelLoader.setupModelRegistry(ModelLoader.java:69) [ModelLoader.class:?]
at net.minecraft.client.resources.model.ModelManager.onResourceManagerReload(ModelManager.java:29) [ModelManager.class:?]
at net.minecraft.client.resources.SimpleReloadableResourceManager.registerReloadListener(SimpleReloadableResourceManager.java:124) [simpleReloadableResourceManager.class:?]
at net.minecraft.client.Minecraft.startGame(Minecraft.java:471) [Minecraft.class:?]
at net.minecraft.client.Minecraft.run(Minecraft.java:325) [Minecraft.class:?]
at net.minecraft.client.main.Main.main(Main.java:117) [Main.class:?]
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) ~[?:1.7.0_67]
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) ~[?:1.7.0_67]
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) ~[?:1.7.0_67]
at java.lang.reflect.Method.invoke(Unknown Source) ~[?:1.7.0_67]
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135) [launchwrapper-1.11.jar:?]
at net.minecraft.launchwrapper.Launch.main(Launch.java:28) [launchwrapper-1.11.jar:?]
at net.minecraftforge.gradle.GradleStartCommon.launch(GradleStartCommon.java:78) [start/:?]
at GradleStart.main(GradleStart.java:45) [start/:?]
Caused by: java.io.FileNotFoundException: tools:blockstates/crusher_extension.json
at net.minecraft.client.resources.FallbackResourceManager.getAllResources(FallbackResourceManager.java:99) ~[FallbackResourceManager.class:?]
at net.minecraft.client.resources.SimpleReloadableResourceManager.getAllResources(SimpleReloadableResourceManager.java:81) ~[simpleReloadableResourceManager.class:?]
at net.minecraft.client.resources.model.ModelBakery.getModelBlockDefinition(ModelBakery.java:152) ~[ModelBakery.class:?]
... 16 more

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Hi

 

Well that's strange.  if your getRenderType returns -1, I thought it doesn't look for a json.  I could be wrong. 

 

You could get rid of the error message by creating a dummy json which doesn't draw anything, eg has no elements.  Or alternatively if that doesn't work, a json which has a single transparent face.

 

For more info on how to do that see here (the three block rendering topics)

http://greyminecraftcoder.blogspot.com.au/p/list-of-topics.html

 

-TGG

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I did some digging and found hard coded blocks not being added to map model locations so that the variants are not loaded.

 

net.minecraftforge.client.model.ModelLoader.java

<code>

    private void loadBlocks()

    {

        Map<IBlockState, ModelResourceLocation> stateMap = blockModelShapes.getBlockStateMapper().putAllStateModelLocations();

        loadVariants(stateMap.values());

    }

</code>

 

net.minecraft.client.renderer.BlockModelShapes.java

<code>

    public void registerBlockWithStateMapper(Block assoc, IStateMapper stateMapper)

    {

        this.blockStateMapper.registerBlockStateMapper(assoc, stateMapper);

    }

 

    public void registerBuiltInBlocks(Block ... builtIns)

    {

        this.blockStateMapper.registerBuiltInBlocks(builtIns);

    }

 

    private void registerAllBlocks()

    {

        this.registerBuiltInBlocks(new Block[] {Blocks.air, Blocks.flowing_water, Blocks.water, Blocks.flowing_lava, Blocks.lava, Blocks.piston_extension, Blocks.chest, Blocks.ender_chest, Blocks.trapped_chest, Blocks.standing_sign, Blocks.skull, Blocks.end_portal, Blocks.barrier, Blocks.wall_sign, Blocks.wall_banner, Blocks.standing_banner});

        this.registerBlockWithStateMapper(Blocks.stone, (new StateMap.Builder()).setProperty(BlockStone.VARIANT).build());

        this.registerBlockWithStateMapper(Blocks.prismarine, (new StateMap.Builder()).setProperty(BlockPrismarine.VARIANT).build());

 

      . . .

 

</code>

 

net.minecraft.client.renderer.block.statemap.BlockStateMapper.java

<code>

public class BlockStateMapper

{

    private Map blockStateMap = Maps.newIdentityHashMap();

    private Set setBuiltInBlocks = Sets.newIdentityHashSet();

    private static final String __OBFID = "CL_00002478";

 

    public void registerBlockStateMapper(Block p_178447_1_, IStateMapper p_178447_2_)

    {

        this.blockStateMap.put(p_178447_1_, p_178447_2_);

    }

 

    public void registerBuiltInBlocks(Block ... p_178448_1_)

    {

        Collections.addAll(this.setBuiltInBlocks, p_178448_1_);

    }

 

    public Map putAllStateModelLocations()

    {

        IdentityHashMap identityhashmap = Maps.newIdentityHashMap();

        Iterator iterator = Block.blockRegistry.iterator();

 

        while (iterator.hasNext())

        {

            Block block = (Block)iterator.next();

 

            if (!this.setBuiltInBlocks.contains(block))

            {

                identityhashmap.putAll(((IStateMapper)Objects.firstNonNull(this.blockStateMap.get(block), new DefaultStateMapper())).putStateModelLocations(block));

            }

        }

 

        return identityhashmap;

    }

}

</code>

 

But I was able to create some basic json files and have been able to get the block working.

 

blockstates.crusher_extenstion.json

<code>

{

  "variants": {

    }

}

</code>

 

blocks.crusher_extension.json

<code>

{

    "parent": "block/cube_all",

    "textures": {

        "all": "tools:blocks/transparent"

    }

}

</code>

 

Also on block registry passing in a null reference for the item class so that does require an item json file.

 

<code>

        GameRegistry.registerBlock(crusher, ItemCrusher.class, "crusher");

        GameRegistry.registerBlock(crusher_head, null, "crusher_head");

        GameRegistry.registerBlock(crusher_extension, null, "crusher_extension");

</code>

 

Thanks for the help, definitely a good learning experience.

 

Jim

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This the final solution I have decided to use and no longer need to have empty json files.

 

<code>

public class CommonProxy

{

    public void init()

    {

    }

 

. . .

</code>

 

<code>

public class ClientProxy extends CommonProxy

{

    public void init()

    {

        MinecraftForge.EVENT_BUS.register(this);

 

        BlockModelShapes shapes = Minecraft.getMinecraft().getBlockRendererDispatcher().getBlockModelShapes();

       

        shapes.registerBuiltInBlocks(new Block[] {ModBlocks.crusher_extension});

 

. . .

</code>

 

<code>

    @EventHandler

    public void init(FMLInitializationEvent e)

    {

        proxy.registerRenderers();

 

        ModBlocks.init();

       

        proxy.init();

       

. . .

</code>

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