Posted February 13, 201510 yr Hello, In 1.7 and earlier updateEntity() was called every tick for Tile Entities, this seems to have changed for 1.8 and I can't find what replaces it. Is there a replacement? If so, what is it? Please excuse my bad English, it is not my native language. -- SirTheori
February 14, 201510 yr Author I see how they do it but I can't get it to work for my TileEntity(a mine), am I correct that the update() method is called every tick? Otherwise, which one? Or, is it done some other way now? Thanks in advance.
November 29, 20159 yr Just a note that for 1.8.8, you use import net.minecraft.util.ITickable; instead of the now REMOVED import net.minecraft.server.gui.IUpdatePlayerListBox; http://www.curse.com/users/Lothrazar/projects
November 30, 20159 yr Just a note that for 1.8.8, you use import net.minecraft.util.ITickable; instead of the now REMOVED import net.minecraft.server.gui.IUpdatePlayerListBox; Oh lovely -- I recently wrote a mod using that list-box interface in Forge build 1450, so it will need to change when I move to the next recommended build (which I can now see at 1563). Thanks for the warning. I thought it an odd dependency at the time, so I like the change. The debugger is a powerful and necessary tool in any IDE, so learn how to use it. You'll be able to tell us more and get better help here if you investigate your runtime problems in the debugger before posting.
December 1, 20159 yr Just a note that for 1.8.8, you use import net.minecraft.util.ITickable; instead of the now REMOVED import net.minecraft.server.gui.IUpdatePlayerListBox; Oh lovely -- I recently wrote a mod using that list-box interface in Forge build 1450, so it will need to change when I move to the next recommended build (which I can now see at 1563). Thanks for the warning. I thought it an odd dependency at the time, so I like the change. The change is only in 1.8.8, not newer versions of 1.8 like 1563. Please don't PM me to ask for help. Asking your question in a public thread preserves it for people who are having the same problem in the future.
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