Posted February 14, 201510 yr I am counting down from 10 to 0: WorldTickEvent Phase END should fire after tick (at end). LivingUpdateEvent - triggers in mid-tick. //START 10 [14:59:48] [server thread/INFO] [sTDOUT]: [com.midstcraft.ernio.RoA.common.entity.EffectMap:updateTickPost:120]: POST 9 [14:59:48] [server thread/INFO] [sTDOUT]: [com.midstcraft.ernio.RoA.common.entity.EffectMap:updateTickPost:120]: POST 8 [14:59:48] [server thread/INFO] [sTDOUT]: [com.midstcraft.ernio.RoA.common.entity.EffectMap:updateTickPost:120]: POST 7 [14:59:48] [server thread/INFO] [sTDOUT]: [com.midstcraft.ernio.RoA.common.entity.EffectMap:updateTickPost:120]: POST [14:59:48] [server thread/INFO] [sTDOUT]: [com.midstcraft.ernio.RoA.common.entity.EffectMap:updateTickPost:120]: POST 6 5 [14:59:48] [server thread/INFO] [sTDOUT]: [com.midstcraft.ernio.RoA.common.entity.EffectMap:updateTickPost:120]: POST 4 [14:59:49] [server thread/INFO] [sTDOUT]: [com.midstcraft.ernio.RoA.common.entity.EffectMap:updateTickPost:120]: POST 3 [14:59:49] [server thread/INFO] [sTDOUT]: [com.midstcraft.ernio.RoA.common.entity.EffectMap:updateTickPost:120]: POST [14:59:49] [server thread/INFO] [sTDOUT]: [com.midstcraft.ernio.RoA.common.entity.EffectMap:updateTickPost:120]: POST 2 [14:59:49] [server thread/INFO] [sTDOUT]: [com.midstcraft.ernio.RoA.common.entity.EffectMap:updateTickPost:120]: POST 1 [14:59:49] [server thread/INFO] [sTDOUT]: [com.midstcraft.ernio.RoA.common.entity.EffectMap:updateTickPost:120]: POST [14:59:49] [server thread/INFO] [sTDOUT]: [com.midstcraft.ernio.RoA.common.entity.EffectMap:updateTickPost:123]: REMOVE Inside LivingUpdateEvent I decrement by 1. From what I read in code Phase START and END should happen BEFORE and AFTER. worldserver.updateEntities(); Why am I getting this output in console? Note: numbers are printed by LivingUpdateEvent, "POST" are printed by WorldTickEvent. Is this bug with printing or something with threads - I can't have race conditions insie my EffectMap updating, this would break effect existance-time. 1.7.10 is no longer supported by forge, you are on your own.
February 14, 201510 yr LivingUpdateEvent occurs on both client and server I think. Are you checking for that? -TGG
February 14, 201510 yr Author Yeah I am pretty sure. FML is only Server side, and for Forge entity update I am checking side (server). Edit: Anyone? 1.7.10 is no longer supported by forge, you are on your own.
February 14, 201510 yr Author @SubscribeEvent public void onEntityTick(LivingUpdateEvent event) { if (event.entity instanceof EntityPlayer) { if (FMLCommonHandler.instance().getEffectiveSide() == Side.SERVER) System.out.println("TICK"); // Code happens } } Note: I am using LivingUpdateEvent because this will be for all entities, I just converted it to Players only for testing. @SubscribeEvent public void onWorldTick(TickEvent.WorldTickEvent event) { if (event.phase == Phase.END) { for (Object o : event.world.getLoadedEntityList()) { if (o instanceof EntityPlayer) { System.out.println("POST**********"); // Code happens } } } [16:39:54] [server thread/INFO] [sTDOUT]: [com.midstcraft.ernio.RoA.common.events.ForgeEvents:onEntityTick:136]: TICK [16:39:54] [server thread/INFO] [sTDOUT]: [com.midstcraft.ernio.RoA.common.events.FMLEvents:onWorldTick:95]: POST********** [16:39:54] [server thread/INFO] [sTDOUT]: [com.midstcraft.ernio.RoA.common.events.ForgeEvents:onEntityTick:136]: TICK [16:39:54] [server thread/INFO] [sTDOUT]: [com.midstcraft.ernio.RoA.common.events.FMLEvents:onWorldTick:95]: POST********** [16:39:54] [server thread/INFO] [sTDOUT]: [com.midstcraft.ernio.RoA.common.events.ForgeEvents:onEntityTick:136]: TICK [16:39:54] [server thread/INFO] [sTDOUT]: [com.midstcraft.ernio.RoA.common.events.ForgeEvents:onEntityTick:136]: TICK [16:39:54] [server thread/INFO] [sTDOUT]: [com.midstcraft.ernio.RoA.common.events.FMLEvents:onWorldTick:95]: POST********** [16:39:54] [server thread/INFO] [sTDOUT]: [com.midstcraft.ernio.RoA.common.events.FMLEvents:onWorldTick:95]: POST********** [16:39:54] [server thread/INFO] [sTDOUT]: [com.midstcraft.ernio.RoA.common.events.ForgeEvents:onEntityTick:136]: TICK [16:39:54] [server thread/INFO] [sTDOUT]: [com.midstcraft.ernio.RoA.common.events.FMLEvents:onWorldTick:95]: POST********** [16:39:54] [server thread/INFO] [sTDOUT]: [com.midstcraft.ernio.RoA.common.events.ForgeEvents:onEntityTick:136]: TICK [16:39:54] [server thread/INFO] [sTDOUT]: [com.midstcraft.ernio.RoA.common.events.FMLEvents:onWorldTick:95]: POST********** This is very simplified, but still shows that sometimes there is double-ticking (I even had situation where there was 3 TICK and 3 POST) Dafuq? 1.7.10 is no longer supported by forge, you are on your own.
February 14, 201510 yr Author I knew you'd say that (you just hate Side don't you? ). That is still not the problem tho, using !world.isRemote leaves me with same console output. I might not be understaning architecture of minecraft ticking that well, but I thought idea of ticks was to run one after another, not to run them simultainiously which they seem to be doing (based on logs). Seriously what: [16:55:16] [server thread/INFO] [sTDOUT]: [com.midstcraft.ernio.RoA.common.events.ForgeEvents:onEntityTick:136]: TICK [16:55:44] [server thread/INFO] [sTDOUT]: [com.midstcraft.ernio.RoA.common.events.FMLEvents:onWorldTick:95]: POST********** [16:55:44] [server thread/INFO] [sTDOUT]: [com.midstcraft.ernio.RoA.common.events.ForgeEvents:onEntityTick:136]: TICK [16:55:44] [server thread/INFO] [sTDOUT]: [com.midstcraft.ernio.RoA.common.events.ForgeEvents:onEntityTick:136]: TICK [16:55:44] [server thread/INFO] [sTDOUT]: [com.midstcraft.ernio.RoA.common.events.ForgeEvents:onEntityTick:136]: TICK [16:55:44] [server thread/INFO] [sTDOUT]: [com.midstcraft.ernio.RoA.common.events.FMLEvents:onWorldTick:95]: POST********** [16:55:44] [server thread/INFO] [sTDOUT]: [com.midstcraft.ernio.RoA.common.events.ForgeEvents:onEntityTick:136]: TICK [16:55:44] [server thread/INFO] [sTDOUT]: [com.midstcraft.ernio.RoA.common.events.FMLEvents:onWorldTick:95]: POST********** [16:55:44] [server thread/INFO] [sTDOUT]: [com.midstcraft.ernio.RoA.common.events.ForgeEvents:onEntityTick:136]: TICK [16:55:44] [server thread/INFO] [sTDOUT]: [com.midstcraft.ernio.RoA.common.events.ForgeEvents:onEntityTick:136]: TICK [16:55:44] [server thread/INFO] [sTDOUT]: [com.midstcraft.ernio.RoA.common.events.FMLEvents:onWorldTick:95]: POST********** My guess is that there is something I don't know about logic behind "Skipping" ticks to catch up with data flow. Maybe I shouldn't be using Phases at all? 1.7.10 is no longer supported by forge, you are on your own.
February 14, 201510 yr Author NOW WE ARE TALKING! I'll just need to separate EntityPlayer from EntityLivingBase. If what you are saying is everything I should know on this field updating Entities with WorldTick and player with PlayerTick will work just fine. I shall get back here with results Thanks! Solution: Use: TickEvent.PlayerTickEvent(SERVER) to update server-side START and END tick of EntityPlayer. TickEvent.WorldTickEvent(SERVER) to update server-side START and END tick of non-EntityPlayer entities. LivingUpdateEvent(SERVER) to update mid-tick (actual tick) for all EntityLivingBase. This closes thread. 1.7.10 is no longer supported by forge, you are on your own.
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