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[RESOLVED][1.8] - How to register Server sided events


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I'm writing a mod in 1.8 and I simply need to handle some server sided events. From my understanding, every game of minecraft, whether it be multiplayer or singleplayer, handles logic on server side (being dedicated server and internal server). I have a handler that detects block break and block places events, which I simply want to be handled by the server. I have this in my ServerProxy, however, when I run the code from eclipse, ServerProxy never initializes or registers as I see no output or recordings.

The handler does work when on client side, but I need it on the server side.


Thanks for any help!

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Ohh, alright thanks for that. That makes a lot more sense now.

So the next question I suppose is when registering a handler with FMLCommonHandler, does that register it for both Client and Server?

Should I register the handler in both ServerProxy and ClientProxy using FMLCommonHandler, but in ClientProxy, check if world.isRemote is true, and if so then don't register?

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