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Waterbreathing Player


MrGirboto

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Anyone know of a way i can either;

1. Make the EntityPlayer class breathe underwater without editing base classes.

or

2. Make a helmet (armor) spawn with respiration and have it count towards the entityplayer being able to breathe underwater without editing base classes.

 

i know it might be much to ask, but maybe to some people out there there is an easy solution to either of these.

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