Posted February 20, 201510 yr 1. Is there some special way to tick client world (WorldClient)? - WorldTickEvent is only for WorldServer. - I've been thinking about using ClientTickEvent with FMLClientHandler.instance().getClient().theWorld (or mc.theWorld, who cares how I access it), BUT: * I am concerned about when it will be called when: - On SP, if you pause game, event is still called - Will check if game is paused be enough and work in all cases? - On MP, let's take situation where I start decrementing int x = 1000 on server (WorldTickEvent) and client (ClientTickEvent) - will those BOTH end in same time (not counting critical situations)? When not? 2. EntityThrowable explodes on impact. What's the best way to get all entities around hit position in: - Cylindrical shape with height starting from Y1 to Y2. - Spherical shape. - How to tell if found entity is "visible" from hit position (e.g entity found is behind cover). 3. How to get all entities in line (like laser)? Starting from some x,y,z (in most cases eye-position, but might be mob's eyes or even block). Help appreciated Note: I am asking about pointers to existing methods (if there are any) or methods that will help writing my own or simple "doesn't exist / impossible" if there is no help from vanilla/forge side. 1.7.10 is no longer supported by forge, you are on your own.
February 20, 201510 yr For 3. That is kinda easy. Just use a loop where u count one variable and then check at new Blockpos(x+counter,y,z) (or z if u want to go in a different direction
February 20, 201510 yr Author 3. How to get all entities in line (like laser)? Starting from some x,y,z (in most cases eye-position, but might be mob's eyes or even block). Entities. Let's say I want to catch Set<Entity> of all entities that are on my crosshair in next 50 meters (blocks), or less if I hit the wall (block). I know there is somthing that can help me, I just don't know where. 1.7.10 is no longer supported by forge, you are on your own.
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