Jump to content
View in the app

A better way to browse. Learn more.

Forge Forums

A full-screen app on your home screen with push notifications, badges and more.

To install this app on iOS and iPadOS
  1. Tap the Share icon in Safari
  2. Scroll the menu and tap Add to Home Screen.
  3. Tap Add in the top-right corner.
To install this app on Android
  1. Tap the 3-dot menu (⋮) in the top-right corner of the browser.
  2. Tap Add to Home screen or Install app.
  3. Confirm by tapping Install.

Featured Replies

Posted

Hey Guys,

 

I wanted to make a magic wand that works like the weapons on the wynncraft server. I mean, that you use the wand when you click in a specific order... for example right left right. I know that i have to use the PlayerInteractEvent, but i don't know how to do this.

 

Thanks in advance,

Abrynos

PlayerInteractEvent has almost nothing to do with this.

 

You need to create new Item and override method onItemRightClick then use !world.isRemote (to run code on server) and make some effect (spell). This is only casting part.

 

To make this "button-thingy" that you actually cast skill with keyboard you will need to use KeyInputEvent and scan for input. Then with every click you will need to send packet from client (buttons are client-side) to server with SimpleNetworkWrapper. On server side you will need to have IExtendedEntityProperties that will hold some List<?> which will represent your casting queue (order of buttons clicked).

 

Goig back to your Item (wand) - in onItemRightClick you will need to get (server side) your List<?> of buttons order clicked and deliver proper "spell" depending on what was clicked. Don't forget to clear that list and stuff.

 

Useful stuff:

http://www.minecraftforum.net/forums/mapping-and-modding/mapping-and-modding-tutorials/1571567-forge-1-6-4-1-8-eventhandler-and

http://www.minecraftforum.net/forums/mapping-and-modding/mapping-and-modding-tutorials/2137055-1-7-2-customizing-packet-handling-with

 

Edit: Oh you meant mouse order? (I understood keyboard order). Still - inside Item.class there are methods to do so. You can also use PlayerInteractEvent (sorry for 1st statement).

 

Note: Depending on how you want to store data - per player or per wand - you can also use ItemStack's NBT, not IExtendedEntityProps.

 

That is huge outline, we will need some code (yours) to work with.

1.7.10 is no longer supported by forge, you are on your own.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

Important Information

By using this site, you agree to our Terms of Use.

Configure browser push notifications

Chrome (Android)
  1. Tap the lock icon next to the address bar.
  2. Tap Permissions → Notifications.
  3. Adjust your preference.
Chrome (Desktop)
  1. Click the padlock icon in the address bar.
  2. Select Site settings.
  3. Find Notifications and adjust your preference.