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[1.7.10] magic spells with clicks


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Guest Abrynos
Posted

Hey Guys,

 

I wanted to make a magic wand that works like the weapons on the wynncraft server. I mean, that you use the wand when you click in a specific order... for example right left right. I know that i have to use the PlayerInteractEvent, but i don't know how to do this.

 

Thanks in advance,

Abrynos

Posted

PlayerInteractEvent has almost nothing to do with this.

 

You need to create new Item and override method onItemRightClick then use !world.isRemote (to run code on server) and make some effect (spell). This is only casting part.

 

To make this "button-thingy" that you actually cast skill with keyboard you will need to use KeyInputEvent and scan for input. Then with every click you will need to send packet from client (buttons are client-side) to server with SimpleNetworkWrapper. On server side you will need to have IExtendedEntityProperties that will hold some List<?> which will represent your casting queue (order of buttons clicked).

 

Goig back to your Item (wand) - in onItemRightClick you will need to get (server side) your List<?> of buttons order clicked and deliver proper "spell" depending on what was clicked. Don't forget to clear that list and stuff.

 

Useful stuff:

http://www.minecraftforum.net/forums/mapping-and-modding/mapping-and-modding-tutorials/1571567-forge-1-6-4-1-8-eventhandler-and

http://www.minecraftforum.net/forums/mapping-and-modding/mapping-and-modding-tutorials/2137055-1-7-2-customizing-packet-handling-with

 

Edit: Oh you meant mouse order? (I understood keyboard order). Still - inside Item.class there are methods to do so. You can also use PlayerInteractEvent (sorry for 1st statement).

 

Note: Depending on how you want to store data - per player or per wand - you can also use ItemStack's NBT, not IExtendedEntityProps.

 

That is huge outline, we will need some code (yours) to work with.

1.7.10 is no longer supported by forge, you are on your own.

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