Jump to content

Recommended Posts

Posted

When I try to use this code, it only runs half of the time. I'm using this to try to create an item that toggles between two states.

 

@Override
public void onPlayerStoppedUsing(ItemStack par1Stack, World p_77974_1_, EntityPlayer p_77974_2_, int p_77974_3_)
{
if(par1Stack.getItemDamage() == 1 || par1Stack.getItemDamage() == 3)
{
	par1Stack.setItemDamage(par1Stack.getItemDamage() - 1);
}
getIconFromDamage(par1Stack.getItemDamage());
System.out.println("stopped using");
System.out.println(par1Stack.getItemDamage());
}

 

There is also a line in onPlayerRightClick that sets the item in use.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.