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[1.7.10] onPlayerStoppedUsing not running sometimes


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When I try to use this code, it only runs half of the time. I'm using this to try to create an item that toggles between two states.


public void onPlayerStoppedUsing(ItemStack par1Stack, World p_77974_1_, EntityPlayer p_77974_2_, int p_77974_3_)
if(par1Stack.getItemDamage() == 1 || par1Stack.getItemDamage() == 3)
	par1Stack.setItemDamage(par1Stack.getItemDamage() - 1);
System.out.println("stopped using");


There is also a line in onPlayerRightClick that sets the item in use.

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