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[DISCONTINUED!!]Zero Quest ::: More Mobs, Blocks Items and Dimensions!


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[glow=red,2,300]THE MOD HAS BEEN DISCONTINUED! LOOK FOR MORE INFO HERE[/glow]

 

[glow=green,2,300]Zero Quest[/glow]

by NovaViper(Formally QueenViper21 and NViper21)

 

ef2aee9400fe44f94ee80031ca54c0e7.png

 

 

This mod adds more mobs and tameable creatures, items, weapons, blocks, biomes and dimensions! Toggle Dark Load, dark particle spawn, all tame Nile creature automatic emergency regeneration and much more in either the configurations files or the in-game Gui configurations!

 

Want to track the mod's progress and updates? Like the mod's Facebook page!

https://www.facebook.com/ZeroQuestMod

 

Have any suggestions? Post on them on the wiki!

http://zeroquest.wikia.com/wiki/Board:Suggestions'>http://zeroquest.wikia.com/wiki/Board:Suggestions

 

Have any issues or bugs? Post them here!

http://zeroquest.wikia.com/wiki/Board:Mod_Support'>http://zeroquest.wikia.com/wiki/Board:Mod_Support OR

https://github.com/NovaViper/ZeroQuest/issues

 

Information about the crafting, dimension travel and much more are available on the wiki!

http://zeroquest.wikia.com

 

Download the mod from:

http://minecraft.curseforge.com/mc-mods/221194-forge-zero-quest

 

Thread page also on

http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/2387925-1-6-4-1-7-10-1-8-zero-quest-more-mobs-blocks

 

 

[spoiler=COMPATIBILITY]

Compatible as of 1.7.10

  • TooManyItems
  • DamageIndicatorsMod
  • Optifine
  • Dragon Mounts
  • CraftGuide
  • SmartMoving
  • JourneyMap
  • ZyinsHUD

If anyone wants to test compatibility, post test results here and I'll add them to this list

 

 

 

[spoiler=CHANGELOG]https://github.com/NovaViper/ZeroQuest/blob/master/changelog.txt

 

 

 

[spoiler=TO-DO LIST]http://zeroquest.wikia.com/wiki/To-do_List

 

 

[spoiler=ISSUES NOTE]If anyone has any issues, please either PM me or put them on the Github issue tracker (https://github.com/NovaViper/ZeroQuest/issues). I cannot receive them on the curse pages because they do not notify me about them.

 

 

[spoiler=LICENSE NOTE]Though this mod is under the All Rights Reserved License, I allow people to add this mod into modpacks, do spotlights on it, and use the source code to help modders and developers as long as they give credit to the mod and the me AND you redirect to any of my mod's page links that are listed below. I DO NOT allow the modification of this mod unless you notice something off about the mod and its code. Also, I DO NOT allow the redistribution of my mod's source code. Also, I ABSOLUTELY do not allow the repost and monetisation of my mods.. so if you see websites that are not either the following: Minecraft Forge Fourms/Minecraft Forge, Minecraft CurseForge, Curse, MinecraftFourms, the Zero Quest Wikia, The Zero Quest Facebook Page, The Zero Quest Tumblr Page, Github, you are VERY likely to be a victim of mod fraud and installing an outdated version of the mod AND risk getting a malware from the download by not downloading from the websites listed. If you see websites that violate this, IMMEDIATELY PM me with the link given.

 

Main Developer and Owner of Zero Quest

Visit the Wiki for more information

If I helped anyone, please give me a applaud and a thank you!

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    • Please post logs as described in the FAQ (https://forums.minecraftforge.net/topic/125488-rules-and-frequently-asked-questions-faq/), they will contain information that may help.  
    • I've been trying to find a solution for this for the past few days and cant seem to find it anywhere.   What i want to do is basically set my player's head pitch without the server noticing it. Basically client-side change.   Is there a way to do this? With mixins or anything else?   Thanks in advance.
    • Did you ever find a solution to this
    • I have followed a tutorial on how to generate ores for my mod though the data files have not been generated despite me running data in my IDE.  I have looked over and compared my code multiple times and the only differences are either with the IDs or with unnecessary code because of what my mod is (The mod is for the End so I don't need the Overworld or Nether ores), my folders are all in the right structure and no warnings are present when ran. I have been trying to figure this out for a few days now so help would be much appreciated.  The tutorial I was following.  My code -  public class ModBiomeModifiers { public static final ResourceKey<BiomeModifier> ADD_GAZITE_ORE = registerKey("add_gazite_ore"); public static final ResourceKey<BiomeModifier> TRANSCENDINE_GAZITE_ORE = registerKey("add_transcendine_ore"); public static void bootstrap(BootstrapContext<BiomeModifier> context) { var placedFeature = context.lookup(Registries.PLACED_FEATURE); var biomes = context.lookup(Registries.BIOME); context.register(ADD_GAZITE_ORE, new ForgeBiomeModifiers.AddFeaturesBiomeModifier( biomes.getOrThrow(BiomeTags.IS_END), HolderSet.direct(placedFeature.getOrThrow(ModPlacedFeatures.GAZITE_ORE_PLACED_KEY)), GenerationStep.Decoration.UNDERGROUND_ORES)); context.register(TRANSCENDINE_GAZITE_ORE, new ForgeBiomeModifiers.AddFeaturesBiomeModifier( biomes.getOrThrow(BiomeTags.IS_END), HolderSet.direct(placedFeature.getOrThrow(ModPlacedFeatures.TRANSCENDINE_ORE_PLACED_KEY)), GenerationStep.Decoration.UNDERGROUND_ORES)); } private static ResourceKey<BiomeModifier> registerKey(String name) { return ResourceKey.create(ForgeRegistries.Keys.BIOME_MODIFIERS, ResourceLocation.fromNamespaceAndPath(EchoingEnd.MOD_ID, name)); } } The tutorial's code -  public class ModBiomeModifiers { public static final ResourceKey<BiomeModifier> ADD_ALEXANDRITE_ORE = registerKey("add_alexandrite_ore"); public static final ResourceKey<BiomeModifier> ADD_NETHER_ALEXANDRITE_ORE = registerKey("add_nether_alexandrite_ore"); public static final ResourceKey<BiomeModifier> ADD_END_ALEXANDRITE_ORE = registerKey("add_end_alexandrite_ore"); public static void bootstrap(BootstrapContext<BiomeModifier> context) { var placedFeature = context.lookup(Registries.PLACED_FEATURE); var biomes = context.lookup(Registries.BIOME); context.register(ADD_ALEXANDRITE_ORE, new ForgeBiomeModifiers.AddFeaturesBiomeModifier( biomes.getOrThrow(BiomeTags.IS_OVERWORLD), HolderSet.direct(placedFeature.getOrThrow(ModPlacedFeatures.ALEXANDRITE_ORE_PLACED_KEY)), GenerationStep.Decoration.UNDERGROUND_ORES)); // Individual Biomes // context.register(ADD_ALEXANDRITE_ORE, new ForgeBiomeModifiers.AddFeaturesBiomeModifier( // HolderSet.direct(biomes.getOrThrow(Biomes.PLAINS), biomes.getOrThrow(Biomes.BAMBOO_JUNGLE)), // HolderSet.direct(placedFeature.getOrThrow(ModPlacedFeatures.ALEXANDRITE_ORE_PLACED_KEY)), // GenerationStep.Decoration.UNDERGROUND_ORES)); context.register(ADD_NETHER_ALEXANDRITE_ORE, new ForgeBiomeModifiers.AddFeaturesBiomeModifier( biomes.getOrThrow(BiomeTags.IS_NETHER), HolderSet.direct(placedFeature.getOrThrow(ModPlacedFeatures.NETHER_ALEXANDRITE_ORE_PLACED_KEY)), GenerationStep.Decoration.UNDERGROUND_ORES)); context.register(ADD_END_ALEXANDRITE_ORE, new ForgeBiomeModifiers.AddFeaturesBiomeModifier( biomes.getOrThrow(BiomeTags.IS_END), HolderSet.direct(placedFeature.getOrThrow(ModPlacedFeatures.END_ALEXANDRITE_ORE_PLACED_KEY)), GenerationStep.Decoration.UNDERGROUND_ORES)); } private static ResourceKey<BiomeModifier> registerKey(String name) { return ResourceKey.create(ForgeRegistries.Keys.BIOME_MODIFIERS, ResourceLocation.fromNamespaceAndPath(TutorialMod.MOD_ID, name)); } }   ModConfiguredFeatures:   My code -  public class ModConfiguredFeatures { public static final ResourceKey<ConfiguredFeature<?, ?>> GAZITE_ORE_KEY = registerKey("gazite_ore"); public static final ResourceKey<ConfiguredFeature<?, ?>> TRANSCENDINE_ORE_KEY = registerKey("transcendine_ore"); public static void bootstrap(BootstrapContext<ConfiguredFeature<?, ?>> context) { RuleTest endReplaceables = new BlockMatchTest(Blocks.END_STONE); register(context, GAZITE_ORE_KEY, Feature.ORE, new OreConfiguration(endReplaceables, ModBlocks.GAZITE_ORE.get().defaultBlockState(), 4)); register(context, TRANSCENDINE_ORE_KEY, Feature.ORE, new OreConfiguration(endReplaceables, ModBlocks.TRANSCENDINE_ORE.get().defaultBlockState(), 8)); List<OreConfiguration.TargetBlockState> EndOres = List.of( OreConfiguration.target(endReplaceables, ModBlocks.GAZITE_ORE.get().defaultBlockState()), OreConfiguration.target(endReplaceables, ModBlocks.TRANSCENDINE_ORE.get().defaultBlockState())); } public static ResourceKey<ConfiguredFeature<?, ?>> registerKey(String name) { return ResourceKey.create(Registries.CONFIGURED_FEATURE, ResourceLocation.fromNamespaceAndPath(EchoingEnd.MOD_ID, name)); } private static <FC extends FeatureConfiguration, F extends Feature<FC>> void register(BootstrapContext<ConfiguredFeature<?, ?>> context, ResourceKey<ConfiguredFeature<?, ?>> key, F feature, FC configuration) { context.register(key, new ConfiguredFeature<>(feature, configuration)); } }   The tutorial's code - public class ModConfiguredFeatures { public static final ResourceKey<ConfiguredFeature<?, ?>> OVERWORLD_ALEXANDRITE_ORE_KEY = registerKey("alexandrite_ore"); public static final ResourceKey<ConfiguredFeature<?, ?>> NETHER_ALEXANDRITE_ORE_KEY = registerKey("nether_alexandrite_ore"); public static final ResourceKey<ConfiguredFeature<?, ?>> END_ALEXANDRITE_ORE_KEY = registerKey("end_alexandrite_ore"); public static void bootstrap(BootstrapContext<ConfiguredFeature<?, ?>> context) { RuleTest stoneReplaceables = new TagMatchTest(BlockTags.STONE_ORE_REPLACEABLES); RuleTest deepslateReplaceables = new TagMatchTest(BlockTags.DEEPSLATE_ORE_REPLACEABLES); RuleTest netherrackReplaceables = new BlockMatchTest(Blocks.NETHERRACK); RuleTest endReplaceables = new BlockMatchTest(Blocks.END_STONE); List<OreConfiguration.TargetBlockState> overworldAlexandriteOres = List.of( OreConfiguration.target(stoneReplaceables, ModBlocks.ALEXANDRITE_ORE.get().defaultBlockState()), OreConfiguration.target(deepslateReplaceables, ModBlocks.ALEXANDRITE_DEEPSLATE_ORE.get().defaultBlockState())); register(context, OVERWORLD_ALEXANDRITE_ORE_KEY, Feature.ORE, new OreConfiguration(overworldAlexandriteOres, 9)); register(context, NETHER_ALEXANDRITE_ORE_KEY, Feature.ORE, new OreConfiguration(netherrackReplaceables, ModBlocks.ALEXANDRITE_NETHER_ORE.get().defaultBlockState(), 9)); register(context, END_ALEXANDRITE_ORE_KEY, Feature.ORE, new OreConfiguration(endReplaceables, ModBlocks.ALEXANDRITE_END_ORE.get().defaultBlockState(), 9)); } public static ResourceKey<ConfiguredFeature<?, ?>> registerKey(String name) { return ResourceKey.create(Registries.CONFIGURED_FEATURE, ResourceLocation.fromNamespaceAndPath(TutorialMod.MOD_ID, name)); } private static <FC extends FeatureConfiguration, F extends Feature<FC>> void register(BootstrapContext<ConfiguredFeature<?, ?>> context, ResourceKey<ConfiguredFeature<?, ?>> key, F feature, FC configuration) { context.register(key, new ConfiguredFeature<>(feature, configuration)); } }   ModPlacedFeatures:   My code - public class ModPlacedFeatures { public static final ResourceKey<PlacedFeature> GAZITE_ORE_PLACED_KEY = registerKey("gazite_ore_placed"); public static final ResourceKey<PlacedFeature> TRANSCENDINE_ORE_PLACED_KEY = registerKey("transcendine_ore_placed"); public static void bootstrap(BootstrapContext<PlacedFeature> context) { var configuredFeatures = context.lookup(Registries.CONFIGURED_FEATURE); register(context, GAZITE_ORE_PLACED_KEY, configuredFeatures.getOrThrow(ModConfiguredFeatures.GAZITE_ORE_KEY), ModOrePlacement.commonOrePlacement(9, HeightRangePlacement.uniform(VerticalAnchor.absolute(-64), VerticalAnchor.absolute(71)))); register(context, TRANSCENDINE_ORE_PLACED_KEY, configuredFeatures.getOrThrow(ModConfiguredFeatures.GAZITE_ORE_KEY), ModOrePlacement.rareOrePlacement(6, HeightRangePlacement.uniform(VerticalAnchor.absolute(-32), VerticalAnchor.absolute(71)))); } private static ResourceKey<PlacedFeature> registerKey(String name) { return ResourceKey.create(Registries.PLACED_FEATURE, ResourceLocation.fromNamespaceAndPath(EchoingEnd.MOD_ID, name)); } private static void register(BootstrapContext<PlacedFeature> context, ResourceKey<PlacedFeature> key, Holder<ConfiguredFeature<?, ?>> configuration, List<PlacementModifier> modifiers) { context.register(key, new PlacedFeature(configuration, List.copyOf(modifiers))); } }   the tutorial's code -  public class ModPlacedFeatures { public static final ResourceKey<PlacedFeature> ALEXANDRITE_ORE_PLACED_KEY = registerKey("alexandrite_ore_placed"); public static final ResourceKey<PlacedFeature> NETHER_ALEXANDRITE_ORE_PLACED_KEY = registerKey("nether_alexandrite_ore_placed"); public static final ResourceKey<PlacedFeature> END_ALEXANDRITE_ORE_PLACED_KEY = registerKey("end_alexandrite_ore_placed"); public static void bootstrap(BootstrapContext<PlacedFeature> context) { var configuredFeatures = context.lookup(Registries.CONFIGURED_FEATURE); register(context, ALEXANDRITE_ORE_PLACED_KEY, configuredFeatures.getOrThrow(ModConfiguredFeatures.OVERWORLD_ALEXANDRITE_ORE_KEY), ModOrePlacement.commonOrePlacement(12, HeightRangePlacement.uniform(VerticalAnchor.absolute(-64), VerticalAnchor.absolute(80)))); register(context, NETHER_ALEXANDRITE_ORE_PLACED_KEY, configuredFeatures.getOrThrow(ModConfiguredFeatures.NETHER_ALEXANDRITE_ORE_KEY), ModOrePlacement.commonOrePlacement(12, HeightRangePlacement.uniform(VerticalAnchor.absolute(-64), VerticalAnchor.absolute(80)))); register(context, END_ALEXANDRITE_ORE_PLACED_KEY, configuredFeatures.getOrThrow(ModConfiguredFeatures.END_ALEXANDRITE_ORE_KEY), ModOrePlacement.commonOrePlacement(12, HeightRangePlacement.uniform(VerticalAnchor.absolute(-64), VerticalAnchor.absolute(80)))); } private static ResourceKey<PlacedFeature> registerKey(String name) { return ResourceKey.create(Registries.PLACED_FEATURE, ResourceLocation.fromNamespaceAndPath(TutorialMod.MOD_ID, name)); } private static void register(BootstrapContext<PlacedFeature> context, ResourceKey<PlacedFeature> key, Holder<ConfiguredFeature<?, ?>> configuration, List<PlacementModifier> modifiers) { context.register(key, new PlacedFeature(configuration, List.copyOf(modifiers))); } }   ModOrePlacement:   My code -  public class ModOrePlacement { public static List<PlacementModifier> orePlacement(PlacementModifier pCountPlacement, PlacementModifier pHeightRange) { return List.of(pCountPlacement, InSquarePlacement.spread(), pHeightRange, BiomeFilter.biome()); } public static List<PlacementModifier> commonOrePlacement(int pCount, PlacementModifier pHeightRange) { return orePlacement(CountPlacement.of(pCount), pHeightRange); } public static List<PlacementModifier> rareOrePlacement(int pChance, PlacementModifier pHeightRange) { return orePlacement(RarityFilter.onAverageOnceEvery(pChance), pHeightRange); } }   The tutorial's code -  public class ModOrePlacement { public static List<PlacementModifier> orePlacement(PlacementModifier pCountPlacement, PlacementModifier pHeightRange) { return List.of(pCountPlacement, InSquarePlacement.spread(), pHeightRange, BiomeFilter.biome()); } public static List<PlacementModifier> commonOrePlacement(int pCount, PlacementModifier pHeightRange) { return orePlacement(CountPlacement.of(pCount), pHeightRange); } public static List<PlacementModifier> rareOrePlacement(int pChance, PlacementModifier pHeightRange) { return orePlacement(RarityFilter.onAverageOnceEvery(pChance), pHeightRange); } }  
    • I'm creating a modpack, and i just discovered that if i try to connect to a server it gives the error: Internal Exception: io.netty.handler.codec.DecoderException: java.lang.negativearraysizeexception -1   The client log:  
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