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Posted

Hello, I have managed to get my basic block to render while in the inventory and held but when I place it in the world I get the texture missing texture.

 

File1:

{
“variants”: {
“normal”: { “model”: “MinePlus:blockStackOfSticks” }
}
}

 

File2:

{
“parent”: “block/cube_all”,
“textures”: {
“all”: “MinePlus:blocks/blockStackOfSticks”
}
}

 

File3:

{
“parent”: “block/cube_all”,
“textures”: {
“all”: “MinePlus:blocks/blockStackOfSticks”
},
“display”: {
“thirdperson”: {
“rotation”: [ 10, -45, 170 ],
“translation”: [ 0, 1.5, -2.75 ],
“scale”: [ 0.375, 0.375, 0.375 ]
}
}
}

 

File4(Registering):

 

public class MinePlusBlocks {
public static final blockMinePlus stackOfSticks = new blockStackOfSticks();

public static void init(){
GameRegistry.registerBlock(stackOfSticks, “MinePlus_block_stackOfSticks”);
}

public static void textureInit(){
ModelResourceLocation res = new ModelResourceLocation(“mineplus:MinePlus_block_stackOfSticks”, “inventory”);
Minecraft.getMinecraft().getRenderItem().getItemModelMesher().register(Item.getItemFromBlock(stackOfSticks), 0, res);
}
}

 

Help?

Posted

What are the names of those files? I suspect your names for the blocks are not matching up with the file names properly, so the item manages to find the item, which in turn references the block model, but the block itself is not pointing at that same model.

Posted

Ok, I was right. You refer to "MinePlus:blockStackOfSticks" in your blockstates, but the actual file is " MinePlus:MinePlus_block_stackOfSticks"

When you register the item, you do it properly, with the MinePlus:MinePlus_block_stackOfSticks, which is why it shows up properly in the inventory.

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