Posted February 25, 201510 yr Hello everyone, i am creating a multiplier item that when registered/the constructor is called, it uses reflections to get all the fields that are an Item or extends Item and creates a shapeless recipe based off it. I would post this in Stack Overflow but I do not think that they would understand since most of them probably to not create modifications in Forge. Here is the constructor code: public ItemMultiplier() { GameRegistry.registerItem(this, name); setUnlocalizedName(ItemsOStupidity.MODID + ":" + name); setCreativeTab(CreativeTabs.tabTools); Field[] items0 = Items.class.getFields(); Field[] items1 = new Field[] {}; for (Field f : items0) { if (f.getType() == Item.class || f.getType().getSuperclass() == Item.class) { List<Field> items_list = new LinkedList<Field>( Arrays.asList(items1)); items_list.add(f); items1 = items_list.toArray(new Field[items_list.size()]); } } for (Field f : items1) { try { Item i = (Item) f.get(this); } catch (IllegalArgumentException e) { e.printStackTrace(); } catch (IllegalAccessException e) { e.printStackTrace(); } } } I checked out and only a few items were working with my multiplier class. What's the problem?
February 25, 201510 yr Well, where do you add the recipes? Don't PM me with questions. They will be ignored! Make a thread on the appropriate board for support. 1.12 -> 1.13 primer by williewillus. 1.7.10 and older versions of Minecraft are no longer supported due to it's age! Update to the latest version for support. http://www.howoldisminecraft1710.today/
February 25, 201510 yr Author Uhm... that's not how you get all Items. Use Item.itemRegistry . That way is possible too, just more laggy though.
February 25, 201510 yr Author This is my code now: public ItemMultiplier() { GameRegistry.registerItem(this, name); setUnlocalizedName(ItemsOStupidity.MODID + ":" + name); setCreativeTab(CreativeTabs.tabTools); while(Item.itemRegistry.iterator().hasNext()) { Item i = (Item) Item.itemRegistry.iterator().next(); GameRegistry.addShapelessRecipe(new ItemStack(i, 2), this, i); } } But now i see the console stuck on this: [23:09:06] [Client thread/INFO] [FML]: Processing ObjectHolder annotations [23:09:06] [Client thread/INFO] [FML]: Found 384 ObjectHolder annotations and Minecraft has a black screen.
February 25, 201510 yr Author I checked out a bunch of websites, and I do not see anything wrong with my code.
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