Posted February 25, 201510 yr Yep. This is exactly what you would expect. My textures are not showing up. Mod file thing: package com.zeugs.mod; import com.zeugs.mod.items.NCItems; import net.minecraft.item.Item; import net.minecraft.item.ItemFood; import cpw.mods.fml.common.Mod; import cpw.mods.fml.common.Mod.EventHandler; import cpw.mods.fml.common.event.FMLInitializationEvent; import cpw.mods.fml.common.event.FMLPostInitializationEvent; import cpw.mods.fml.common.event.FMLPreInitializationEvent; import cpw.mods.fml.common.registry.GameRegistry; import net.minecraft.creativetab.CreativeTabs; import cpw.mods.fml.relauncher.Side; import cpw.mods.fml.relauncher.SideOnly; @Mod(modid = Zeugs.MODID, version = Zeugs.VERSION) public class Zeugs { public static final String MODID = "Zeugs"; public static final String VERSION = "Deux"; //Items public static Item itemObsidianBrick; //Foodz public static Item foodFlonkGem; public static Item foodDonut; public static Item foodGoodDonut; public static Item foodChocDonut; public static Item foodRawBacon; public static Item foodBacon; @EventHandler public void PreInit(FMLPreInitializationEvent preEvent) { //Items itemObsidianBrick = new NCItems().setUnlocalizedName("ObsidianBrick"); GameRegistry.registerItem(itemObsidianBrick, "ObsidianBrick"); //Foodz foodDonut = new ItemFood(10, 1.2F, false).setUnlocalizedName("Donut"); GameRegistry.registerItem(foodDonut, "Donut"); foodGoodDonut = new ItemFood(15, 1.8F, true).setUnlocalizedName("GoodDonut"); GameRegistry.registerItem(foodGoodDonut, "GoodDonut"); foodChocDonut = new ItemFood(12, 0.8F, false).setUnlocalizedName("ChocDonut"); GameRegistry.registerItem(foodChocDonut, "ChocDonut"); foodRawBacon = new ItemFood(2, 0.2F, true).setUnlocalizedName("RawBacon"); GameRegistry.registerItem(foodRawBacon, "RawBacon"); foodBacon = new ItemFood(6, 1.0F, true).setUnlocalizedName("Bacon"); GameRegistry.registerItem(foodBacon, "Bacon"); } @EventHandler public void init(FMLInitializationEvent event) { } @EventHandler public void PostInit(FMLPostInitializationEvent postEvent) { } } NCItems: package com.zeugs.mod.items; import com.zeugs.mod.Zeugs; import cpw.mods.fml.relauncher.Side; import cpw.mods.fml.relauncher.SideOnly; import net.minecraft.client.renderer.texture.IIconRegister; import net.minecraft.item.Item; public class NCItems extends Item{ public NCItems() { this.setCreativeTab(getCreativeTab().tabMaterials); } @SideOnly(Side.CLIENT) public void registerIcons(IIconRegister iconRegister) { this.itemIcon = iconRegister.registerIcon(Zeugs.MODID + ":" + this.getUnlocalizedName().substring(5)); } } path: I am too stupid to fix this problem myself. Thanks for the help.
February 26, 201510 yr Author What's your IDE? Also show the contents of the Items folder, inside your IDE, not in the explorer (finder, or whatever it's called on mac). This is what is in the items folder: It's called finder on mac. What does IDE stand for?
February 26, 201510 yr Cough cough. Textures are inside assets/modid/textures/items, assets/modid/textures/blocks, assets/modid/textures/entity... And not assets/modid/items ... Check out my mods: BTAM Armor sets Avoid Exploding Creepers Tools compressor Anti Id Conflict Key bindings overhaul Colourfull blocks Invisi Zones
February 26, 201510 yr Author Cough cough. Textures are inside assets/modid/textures/items, assets/modid/textures/blocks, assets/modid/textures/entity... And not assets/modid/items ... That did not fix it. Still thanks.
February 26, 201510 yr Why do you use IIConRegister if you can use setTextureName in constructor? Check out my mods: BTAM Armor sets Avoid Exploding Creepers Tools compressor Anti Id Conflict Key bindings overhaul Colourfull blocks Invisi Zones
February 26, 201510 yr Author IDE = Integrated Development Environment, eclipse is a popular one, or Intellij IDEA. I'm using eclipse. Why do you use IIConRegister if you can use setTextureName in constructor? I don't know.
February 26, 201510 yr Author Show the textures inside eclipse then, you should be able to see them. yup:
February 27, 201510 yr if its still not working for you try this https://github.com/yesimwearingpants/Template
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