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[1.8] Model definition for... not found? (Texture won't load)


Kander16

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Hi,

 

I've a sort of crop that actually grows like sugar-cane.

And everytime I start up the game, the log says:

 

[12:00:19] [Client thread/ERROR] [FML]: Model definition for location chef:corns#age=0 --> 15 not found[/Code]

 

When I place my block, it does not render the corn.

 

How do I fix this?

 

Thanks.

Creator of the Master Chef Mod and many more to come.

 

If I helped you, please click the 'thank you' button.

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I have a "json" text file, in 'blockstates'.

 

This is how it looks:

 

{
    "variants": {
        "normal": { "model": "chef:corn_block" }
    }
}
[/Code]

 

- My corn keeps saying model definition for location...

 

Please help.

Creator of the Master Chef Mod and many more to come.

 

If I helped you, please click the 'thank you' button.

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{
    "variants": {
        "age=0": { "model": "chef:corn_block" },
        "age=1": { "model": "chef:corn_block" },
        "age=2": { "model": "chef:corn_block" },
        "age=3": { "model": "chef:corn_block" },
        "age=4": { "model": "chef:corn_block" },
        "age=5": { "model": "chef:corn_block" },
        "age=6": { "model": "chef:corn_block" },
        "age=7": { "model": "chef:corn_block" },
        "age=8": { "model": "chef:corn_block" },
        "age=9": { "model": "chef:corn_block" },
        "age=10": { "model": "chef:corn_block" },
        "age=11": { "model": "chef:corn_block" },
        "age=12": { "model": "chef:corn_block" },
        "age=13": { "model": "chef:corn_block" },
        "age=14": { "model": "chef:corn_block" },
        "age=15": { "model": "chef:corn_block" }
    }
}
[/Code]

 

Something like this?

Creator of the Master Chef Mod and many more to come.

 

If I helped you, please click the 'thank you' button.

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that json would make every stage of the growth use the same texture.  Is that what you want?  Usually for crops you'll have a bunch of images to animate the growth and so your JSON would reference corn_block_0, corn_block_1, and so on.

 

Also, the "age=" part implies that you have Property for the block states that is actually called "age".  So make sure you have that in your class.

Check out my tutorials here: http://jabelarminecraft.blogspot.com/

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Yes, the problem is:

 

I'ts not really a crop, it is a plant that grows like sugar cane. (placing a block upon another block and so on).

I copy the json file from blockstates into my own blowkstates file, and I change the name of the model

 

I change

{
    "variants": {
        "normal": { "model": "reeds" }
    }
}
[/Code]

 

To

[Code]{
    "variants": {
        "normal": { "model": "chef:corn_block" }
    }
}
[/Code]

 

And in assets/chef/models/block I've a corn_block json file.

 

But whenever I run minecraft, and see if the texture is loaded or not, it just does not load the texture (purple black rectangles).

And when I look at the console, it gives me this error:7

 

[Code][12:00:19] [Client thread/ERROR] [FML]: Model definition for location chef:corns#age=0 not found[/Code]

 

So on until age 15... But it just needs only one texture, and this does not load because he wants a model for every age.

But the minecraft "Reeds" does not need that.

 

 

Creator of the Master Chef Mod and many more to come.

 

If I helped you, please click the 'thank you' button.

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Hi

 

Why not just use the blockmodel file you mentioned, eg

        "age=0": { "model": "chef:corn_block" },

        "age=1": { "model": "chef:corn_block" },

etc

Vanilla uses hard-coded tricks to control why reeds have one state for all variants, but the others don't.  See BlockModelShapes.func_178119_d() if you're really interested.  But it's much easier just to write out the states explicitly, I think.

 

-TGG

 

 

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