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[1.8] Model definition for location "x" #inventory not found


loawkise

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I am delving into the wondrous world of 1.8 modding and I am trying to figure out this new item rendering thing. I have everything set up, however, on launch I get this line. Does it just mean I have put the JSON file in the wrong place, or the texture or something?

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Json file must be in assets/modid(ALL LOWERCASE!)/models/item(NOT ITEM!) or /block(NOT BLOCKS!). Check that. And also, when you register models, in path you must not write models/item, it must look something like modid:modelname...

BTW, have you even registered model???

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I have this:

 

Minecraft.getMinecraft().getRenderItem().getItemModelMesher().register(specialHealth1, 0, new ModelResourceLocation(References.MODID + ":" + specialHealth1.getUnlocalizedName().substring(5), "inventory"));

 

My Json file is in assets/mymodid/models/item and my texture is under assets/mymodid/textures/items, my Json file looks like this:

 

{
    "parent": "builtin/generated",
    "textures": {
        "layer0": "mymodid:items/health_upgrade1"
    },
    "display": {
        "thirdperson": {
            "rotation": [ -90, 0, 0 ],
            "translation": [ 0, 1, -3 ],
            "scale": [ 0.55, 0.55, 0.55 ]
        },
        "firstperson": {
            "rotation": [ 0, -135, 25 ],
            "translation": [ 0, 4, 2 ],
            "scale": [ 1.7, 1.7, 1.7 ]
        }
    }
}

 

Then my client proxy:

 

public class ClientProxy extends CommonProxy 
{
public void render() 
{
	ItemRegistry.renderItems(); //method containing first bit...
}
}

 

Anything else I need to do?

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