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Problems with assets on 1.8


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Hello, I recently started modding Minecraft and I've come to the point where I was trying to add textures to a test item and a test block that I created. It just doesn't seem to be working.


I've spent about 6 hours trying to figure out why it won't load the texture.


Here's what I'm getting from the debug logs:


[19:04:00] [Client thread/ERROR] [FML]: Model definition for location mkcm:test_block#inventory not found
[19:04:00] [Client thread/ERROR] [FML]: Model definition for location mkcm:test_block#normal not found
[19:04:00] [Client thread/ERROR] [FML]: Model definition for location mkcm:test_item#inventory not found


Here's my TestItem class


package me.krickl.TestMod.items;

import me.krickl.TestMod.Reference;
import net.minecraft.client.Minecraft;
import net.minecraft.client.resources.model.ModelResourceLocation;
import net.minecraft.creativetab.CreativeTabs;
import net.minecraft.item.Item;
import net.minecraftforge.fml.common.registry.GameRegistry;

* Created by unlink on 3/5/15.
public class TestItem extends Item {

    private final String name = "test_item";

    public TestItem() {
        GameRegistry.registerItem(this, name);
        setUnlocalizedName(Reference.MODID + "_" + name);

    public String getName() {
        return name;


and my Mod class


package me.krickl.TestMod;

import me.krickl.TestMod.blocks.TestBlock;
import me.krickl.TestMod.items.TestItem;
import net.minecraft.block.Block;
import net.minecraft.client.Minecraft;
import net.minecraft.client.renderer.entity.RenderItem;
import net.minecraft.client.resources.model.ModelResourceLocation;
import net.minecraft.item.Item;
import net.minecraftforge.fml.common.Mod;
import net.minecraftforge.fml.common.Mod.EventHandler;
import net.minecraftforge.fml.common.event.FMLInitializationEvent;
import net.minecraftforge.fml.common.event.FMLPostInitializationEvent;
import net.minecraftforge.fml.common.event.FMLPreInitializationEvent;
import net.minecraftforge.fml.relauncher.Side;

@Mod(modid = Reference.MODID, name = Reference.MODNAME, version = Reference.VERSION)
public class TestMod {
    public static Item testItem;

    public static Block testBlock;

    public void preInit(FMLPreInitializationEvent event) {
        //init items and blocks
        testItem = new TestItem();
        testBlock = new TestBlock();

    public void init(FMLInitializationEvent event) {
        // only run on client side! This code will raise an exception if run on server side
        if( event.getSide() == Side.CLIENT ) {
            RenderItem renderItem = Minecraft.getMinecraft().getRenderItem();

            renderItem.getItemModelMesher().register(Item.getItemFromBlock(testBlock), 0,
                    new ModelResourceLocation((Reference.MODID + ":" + ((TestBlock)testBlock).getName()), "inventory"));
            System.out.println(Reference.MODID + ":" + ((TestBlock) testBlock).getName());
            renderItem.getItemModelMesher().register(testItem, 0,
                            new ModelResourceLocation(Reference.MODID + ":" + ((TestItem) testItem).getName(), "inventory"));



my Reference class


package me.krickl.TestMod;

* Created by unlink on 3/5/15.
public class Reference {
    public static final String MODID = "mkcm";
    public static final String MODNAME = "TestMod";
    public static final String VERSION = "1.0";


My test_item.json


  "parent": "builtin/generated",
  "textures": {
    "layer0": "mkcm:items/test_item"
  "display": {
    "thirdperson": {
      "rotation": [ -90, 0, 0 ],
      "translation": [ 0, 1, -3 ],
      "scale": [ 0.55, 0.55, 0.55 ]
    "firstperson": {
      "rotation": [ 0, -135, 25 ],
      "translation": [ 0, 4, 2 ],
      "scale": [ 1.7, 1.7, 1.7 ]

and lastly my file structure


width=210 height=324dfuwMD4.png?1 [/img]


I just can't figure out why I can't load textures. I hope you can help me. Thanks in advance ;)

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