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[1.7.10]Entity Bullet<SOLVED>


many231

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So I decompiled a mod to get the entity bullet and I can't figure out what one of the fields is. Field: field_70170_p

Here is the code:

 

package com.gunmod.masterminer.entity;

 

import java.util.Random;

import net.minecraft.block.Block;

import net.minecraft.block.material.Material;

import net.minecraft.entity.Entity;

import net.minecraft.entity.player.EntityPlayer;

import net.minecraft.entity.projectile.EntityThrowable;

import net.minecraft.init.Blocks;

import net.minecraft.util.DamageSource;

import net.minecraft.util.MathHelper;

import net.minecraft.util.MovingObjectPosition;

import net.minecraft.world.World;

 

public class EntityBullet

  extends EntityThrowable

{

  private int bulletdamage;

  public Entity shootingEntity;

 

  public EntityBullet(World par1World)

  {

    super(par1World);

    setSize(0.1F, 0.1F);

  }

 

  public EntityBullet(World par1World, EntityPlayer par2EntityLiving, int damage)

  {

    super(par1World, par2EntityLiving);

    this.bulletdamage = damage;

   

    this.shootingEntity = par2EntityLiving;

    setSize(0.5F, 0.5F);

    setLocationAndAngles(par2EntityLiving.posX, par2EntityLiving.posY + par2EntityLiving.getEyeHeight(), par2EntityLiving.posZ, par2EntityLiving.rotationYaw, par2EntityLiving.rotationPitch);

    this.posX -= MathHelper.cos(this.rotationYaw / 180.0F * 3.141593F) * 0.16F;

    this.posY -= 0.1000000014901161D;

    this.posZ -= MathHelper.sin(this.rotationYaw / 180.0F * 3.141593F) * 0.16F;

    setPosition(this.posX, this.posY, this.posZ);

    this.yOffset = 0.0F;

    this.motionX = (-MathHelper.sin(this.rotationYaw / 180.0F * 3.141593F) * MathHelper.cos(this.rotationPitch / 180.0F * 3.141593F));

    this.motionZ = (MathHelper.cos(this.rotationYaw / 180.0F * 3.141593F) * MathHelper.cos(this.rotationPitch / 180.0F * 3.141593F));

    this.motionY = (-MathHelper.sin(this.rotationPitch / 180.0F * 3.141593F));

    setThrowableHeading(this.motionX, this.motionY, this.motionZ, 1.5F, 1.0F);

  }

 

  public EntityBullet(World par1World, double par2, double par4, double par6)

  {

    super(par1World, par2, par4, par6);

  }

 

  protected float func_70185_h()

  {

    return 0.001F;

  }

 

  public void func_70016_h(double par1, double par3, double par5)

  {

    this.motionX = par1;

    this.motionY = par3;

    this.motionZ = par5;

    if ((this.prevRotationPitch == 0.0F) && (this.prevRotationYaw == 0.0F))

    {

      float f = MathHelper.sqrt_double(par1 * par1 + par5 * par5);

      this.prevRotationYaw = (this.rotationYaw = (float)(Math.atan2(par1, par5) * 180.0D / 3.141592653589793D));

      this.prevRotationPitch = (this.rotationPitch = (float)(Math.atan2(par3, f) * 180.0D / 3.141592653589793D));

      this.prevRotationPitch = this.rotationPitch;

      this.prevRotationYaw = this.rotationYaw;

      setLocationAndAngles(this.posX, this.posY, this.posZ, this.rotationYaw, this.rotationPitch);

    }

  }

 

  public void setArrowHeading(double par1, double par3, double par5, float par7, float par8)

  {

    float f = MathHelper.sqrt_double(par1 * par1 + par3 * par3 + par5 * par5);

    par1 /= f;

    par3 /= f;

    par5 /= f;

    par1 += this.rand.nextGaussian() * 0.007499999832361937D * par8;

    par3 += this.rand.nextGaussian() * 0.007499999832361937D * par8;

    par5 += this.rand.nextGaussian() * 0.007499999832361937D * par8;

    par1 *= par7;

    par3 *= par7;

    par5 *= par7;

    this.motionX = par1;

    this.motionY = par3;

    this.motionZ = par5;

    float f1 = MathHelper.sqrt_double(par1 * par1 + par5 * par5);

    this.prevRotationYaw = (this.rotationYaw = (float)(Math.atan2(par1, par5) * 180.0D / 3.141592653589793D));

    this.prevRotationPitch = (this.rotationPitch = (float)(Math.atan2(par3, f1) * 180.0D / 3.141592653589793D));

  }

 

  protected void func_70184_a(MovingObjectPosition par1MovingObjectPosition)

  {

    if (par1MovingObjectPosition.entityHit != null)

    {

      int var2 = this.bulletdamage;

      if (!par1MovingObjectPosition.entityHit.attackEntityFrom(DamageSource.causeThrownDamage(this, getThrower()), var2)) {}

    }

    if ((this.field_70170_p.getBlock(par1MovingObjectPosition.field_72311_b, par1MovingObjectPosition.field_72312_c, par1MovingObjectPosition.field_72309_d) == Blocks.field_150359_w) || (this.field_70170_p.func_147439_a(par1MovingObjectPosition.field_72311_b, par1MovingObjectPosition.field_72312_c, par1MovingObjectPosition.field_72309_d) == Blocks.field_150410_aZ) || (this.field_70170_p.func_147439_a(par1MovingObjectPosition.field_72311_b, par1MovingObjectPosition.field_72312_c, par1MovingObjectPosition.field_72309_d) == Blocks.field_150426_aN) || (this.field_70170_p.func_147439_a(par1MovingObjectPosition.field_72311_b, par1MovingObjectPosition.field_72312_c, par1MovingObjectPosition.field_72309_d) == Blocks.field_150399_cn) || (this.field_70170_p.func_147439_a(par1MovingObjectPosition.field_72311_b, par1MovingObjectPosition.field_72312_c, par1MovingObjectPosition.field_72309_d) == Blocks.field_150397_co))

    {

      this.field_70170_p.setBlock(par1MovingObjectPosition.field_72311_b, par1MovingObjectPosition.field_72312_c, par1MovingObjectPosition.field_72309_d, Blocks.field_150350_a);

      this.field_70170_p.getBlock(this, "random.glass", 1.0F, 1.0F);

    }

    if ((this.field_70170_p.func_147439_a(par1MovingObjectPosition.field_72311_b, par1MovingObjectPosition.field_72312_c, par1MovingObjectPosition.field_72309_d).func_149688_o() != Material.field_151576_e) || (

   

 

 

 

      (!this.field_70170_p.field_72995_K) && (this.field_70170_p.getBlock(par1MovingObjectPosition.field_72311_b, par1MovingObjectPosition.field_72312_c, par1MovingObjectPosition.field_72309_d) != Blocks.field_150329_H) && (this.field_70170_p.getBlock(par1MovingObjectPosition.field_72311_b, par1MovingObjectPosition.field_72312_c, par1MovingObjectPosition.field_72309_d) != Blocks.field_150398_cm))) {

      setDead();

    }

  }

}

 

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