Jump to content

[1.7.10] Multipart pipes (TileEntity problem)


TheEpicTekkit

Recommended Posts

Hi everyone.

 

So I have started modding again, and I have run into a problem with multiparts.

 

I am working on a cable, and have decided to make it a multipart, mainly because I want to have each connection of the cable have a separate bounding box, but also because I want functionality such as disabling a connection by clicking with a certain tool, and it also allows for the cable to easily be hidden.

 

The problem I have is that the original tileentity of the cable is deleted when a multipart is added, and the cable's tileentity is replaced with a TMultipart. A side effect of this is also that the cable doesn't render anymore, and I know this is because the TESR cant find the tileentity. How should I transfer the data of the original tileentity to the new one, and make the TESR recognize the TMultipart?

 

I have found plenty of tutorials on multiparts, but none of them explain how to convert a tileentity to a multipart.

 

Any help here would be appreciated.

 

Thanks.

I ask complicated questions, and apparently like to write really long detailed posts. But I also help others when I can.

Link to comment
Share on other sites

You have to render your cable in one of the rendering methods for a

TMultiPart

. See the

'Rendering'

section: http://www.minecraftforge.net/forum/index.php/topic,22503.0.html (by Busti)

 

For transfering over data from the

TileEntity

to the

TMultiPart

, I suggest you look at this:

http://whov.altervista.org/dealing-with-tile-entities-in-multiparts/ (by Whov)

Don't PM me with questions. They will be ignored! Make a thread on the appropriate board for support.

 

1.12 -> 1.13 primer by williewillus.

 

1.7.10 and older versions of Minecraft are no longer supported due to it's age! Update to the latest version for support.

 

http://www.howoldisminecraft1710.today/

Link to comment
Share on other sites

Okay, I have seen both of these before, and neither really helped.

 

For the rendering one, I don't understand scala very well, and I don't intend to do any scala code where I can do java.

 

For the transfering the tileentity data post by Whov, I found it hard to understand, and unclear.

I ask complicated questions, and apparently like to write really long detailed posts. But I also help others when I can.

Link to comment
Share on other sites

You don't need to write it in Scale. I have a implementation of the tutorial in Java here: https://github.com/Larsg310/FMP-Tutorial.

Don't PM me with questions. They will be ignored! Make a thread on the appropriate board for support.

 

1.12 -> 1.13 primer by williewillus.

 

1.7.10 and older versions of Minecraft are no longer supported due to it's age! Update to the latest version for support.

 

http://www.howoldisminecraft1710.today/

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



  • Recently Browsing

    • No registered users viewing this page.
  • Posts

    • Hello. I'm using IntelliJ IDEA and making a mod for Forge 1.20.1 and I'm trying to make a GUI. I found that the Minecraft-related codes are all obfuscated and when setting up the workspace, Gradle did not execute Deobfuscation tasks like createMcpToSrg. Is this normal or a bug? Can anyone help me with this?
    • Hello! I'm trying to get a list of all entries registered in the infusion upgrade registry. Code can be found in github: https://github.com/ChamoisEST/MiningMadness/tree/1.20.1 Registry in common/registries/MMRegistries.java Event that calls the registry is in MiningMadness.java List of registered entries should be called in common/capabilities/infusion/InfusionCapabilityImplementation.java:getActiveInfusions() in the for loop. Is there any way to accomplish that? Thanks in advance!  
    • So, I am trying to create and add tags to my custom damage type, but looks like I made something wrong, since it crashing with error that "cannot register" damage type. Im trying to register it, and in datagen add tags, but it everytime crashing due to not register "grimtales:entropy". Full code there - https://github.com/undertakerJ/Grim-Tales-Forge ModDamageTypes class public class ModDamageTypes { public static final DeferredRegister<DamageType> DAMAGE_TYPES = DeferredRegister.create(Registries.DAMAGE_TYPE, GrimTales.MOD_ID); public static final ResourceKey<DamageType> ENTROPY_KEY = ResourceKey.create(Registries.DAMAGE_TYPE, new ResourceLocation(GrimTales.MOD_ID, "entropy")); public static final RegistryObject<DamageType> ENTROPY = DAMAGE_TYPES.register( "entropy", () -> new DamageType("entropy_effect", DamageScaling.ALWAYS, 1f, DamageEffects.HURT)); // // public static final DamageSource ENTROPY_SOURCE = new DamageSource(Holder.direct(ENTROPY.get())); public static void register(IEventBus eventBus) { DAMAGE_TYPES.register(eventBus); } } Datagen for damageTags public class ModDamageTagsProvider extends DamageTypeTagsProvider { public ModDamageTagsProvider( PackOutput p_270719_, CompletableFuture<HolderLookup.Provider> p_270256_, @Nullable ExistingFileHelper existingFileHelper) { super(p_270719_, p_270256_, GrimTales.MOD_ID, existingFileHelper); } @Override protected void addTags(HolderLookup.Provider pProvider) { this.tag(DamageTypeTags.BYPASSES_INVULNERABILITY).add(ModDamageTypes.ENTROPY_KEY); } } Datagen class it self   @Mod.EventBusSubscriber(modid = GrimTales.MOD_ID, bus = Mod.EventBusSubscriber.Bus.MOD) public class DataGenerators { @SubscribeEvent public static void gatherData(GatherDataEvent event){ DataGenerator generator = event.getGenerator(); PackOutput packOutput = generator.getPackOutput(); ExistingFileHelper helper = event.getExistingFileHelper(); CompletableFuture<HolderLookup.Provider> lookupProvider = event.getLookupProvider(); generator.addProvider(event.includeServer(), new ModDamageTagsProvider(packOutput, lookupProvider, helper)); } } And register class in main class public GrimTales() { IEventBus modEventBus = FMLJavaModLoadingContext.get().getModEventBus(); ModDamageTypes.register(modEventBus); modEventBus.addListener(this::commonSetup); MinecraftForge.EVENT_BUS.register(this); modEventBus.addListener(this::addCreative); }  
    • Looking for a semi-vanilla Minecraft server? Maybe one with keep inventory and land claims? I have one for you! Let me introduce you to Safe Survival! Come on and join us at mc.safesurvival.net. It is bedrock supported too!
    • Hi. I'm trying to play RLCraft with Optifine but my game keeps crashing on startup with Exit Code 1. The modpack was working fine yesterday, not sure what changed to make it not wanna work anymore. I was hoping someone here could help me figure out what's going wrong. If I remove Optifine, nothing changes, I still get the same errors. Thanks in advance. Crash Report (I only included the errors+fatal, I’m not sure if more is needed, please let me know): https://pastebin.ai/66ivknz0f4  
  • Topics

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.