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Posted

I'm making a vehicle with health, so I'm using EntityLiving as super. Trouble is, EntityLivings spastically flip their heads around, and the rider's screen and head are flipped around with it.

 

I'm pretty sure the code for head movement is in EntityLiving.onUpdate(), but if you override that your entity wont work properly. EntityLiving.updateRiderPosition() doesn't affect head movement.

I've been stuck on this for a day.

 

I need to know:

How to stop an EntityLiving from moving its head  ||  How to stop EntityLiving.riddenByEntity from being affected  ||  How to make EntityPlayer.ridingEntity not affect it

 

I can't figure out how to do any of these things without editing a base class.

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