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  • Author

I do not know if I am not reading or understanding the guide correctly but it does not seem to help me.

 

Also in the console it says:

Model definition for location orizon:random.block.name#normal not found

 

 

No more errors in the console? Nothing like a FileNotFoundException nor anything like that?

just you wait! ;)

Looks to me like you're registering your blocks with dud names like

ore.raw.alt

stone.brick.mossy

 

Try getting rid of the dots - comment out your complicated registration stuff and just hand write a couple of simple text names.  If that works, you've found your problem.

 

-TGG

  • Author

Looks to me like you're registering your blocks with dud names like

ore.raw.alt

stone.brick.mossy

 

Try getting rid of the dots - comment out your complicated registration stuff and just hand write a couple of simple text names.  If that works, you've found your problem.

 

-TGG

 

I created a simple test item, registered it like you suggested and I got the same end result.

  • Author

Hi

 

Show test code and console message for your simple item?

 

-TGG

 

I believe I have found my issue, I did not have a BlockState file that matched up with the name the block is registered as. I had it named the same as the texture. When I created a BlockState file matching the registered name, my block had a texture when placed but all of the subblocks had the same texture too. Is there a way to point to different model files based on the metadata number?

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