Jump to content

Deobfusion mistake


herbix

Recommended Posts

EntityLivingBase.addRandomArmor should be dropRareDrop. See EntityZombie:

    protected void addRandomArmor()
    {
        switch (this.rand.nextInt(3))
        {
            case 0:
                this.dropItem(Items.iron_ingot, 1);
                break;
            case 1:
                this.dropItem(Items.carrot, 1);
                break;
            case 2:
                this.dropItem(Items.potato, 1);
        }
    }

 

Also, EntityLiving.func_180481_a is the real addRandomArmor.

 

Forge version: 1.8-11.14.1.1334

Author of Tao Land Mod.

width=200 height=69http://taoland.herbix.me/images/1/14/TaoLandLogo.png[/img]

Also, author of RenderTo

----

I'm not an English native speaker. I just try my best.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.