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Deobfusion mistake


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EntityLivingBase.addRandomArmor should be dropRareDrop. See EntityZombie:

    protected void addRandomArmor()
        switch (this.rand.nextInt(3))
            case 0:
                this.dropItem(Items.iron_ingot, 1);
            case 1:
                this.dropItem(Items.carrot, 1);
            case 2:
                this.dropItem(Items.potato, 1);


Also, EntityLiving.func_180481_a is the real addRandomArmor.


Forge version: 1.8-

Author of Tao Land Mod.

width=200 height=69http://taoland.herbix.me/images/1/14/TaoLandLogo.png[/img]

Also, author of RenderTo


I'm not an English native speaker. I just try my best.

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