Posted March 17, 201510 yr Hello, all. I want to make a mod that ties up a real arduino and minecraft redstone in a virtual world. I've been doing research and what most people reccomend is the RXTX library, the most useful page on that is found here. however this requires you install a .dll file, and this is viewed as very shady no matter where you are. Is there an alternative? Maybe a way to send raw serial data through the port? I've been studying assembly languages, so that option may not be bad. If possible, i'd like a library that is made for arduino. thanks in advance, it means a TON. -Tusk Also, I should have you know that you are reading my signature.
March 17, 201510 yr You can try communicate over the wire. TCP/IP might be too have, but there are other, lighter, options out there (their names just escaped me ). just you wait!
March 17, 201510 yr Author Arduino doesn't have network capabilities, sadly. I'm expecting users to have the bootloaders installed, and connected via USB, the same way development was made to work. Also, I should have you know that you are reading my signature.
March 17, 201510 yr I don't think there is a way to get around using a .dll. But you can, instead of installing it, put in in the same folder as your mod (Or any other folder) and specify the folder using System.setProperty( "java.library.path", "/path/to/libs" ); Field fieldSysPath = ClassLoader.class.getDeclaredField( "sys_paths" ); fieldSysPath.setAccessible( true ); fieldSysPath.set( null, null ); (Source: http://blog.cedarsoft.com/2010/11/setting-java-library-path-programmatically/) (Normally you have to specify the path before starting the program as a jvm argument, but this hack can change it afterwards) Also you might get better answers in an arduino forum, than in a minecraft modding forum
March 17, 201510 yr Author I had trouble deciding the forum to post this to myself. is there a way that i may pack it in to the .jar file itself? Also, I should have you know that you are reading my signature.
March 17, 201510 yr Not really. dlls have to be unpacked to be used. But you could pack in in to the .jar and have your mod automatically unpack it. That would work.
March 17, 201510 yr Author Thanks, i'm going to read up on this. Any clue how long it would take to unpack a 23Mb .dll file on a standard 7200 rpm hdd? My guess is 5 seconds max. The library itself is less than 23Mb, but i want an upper limit. Also, I should have you know that you are reading my signature.
March 17, 201510 yr Author That is something to keep in mind. i am, just going to be using to be supporting the uno, and other, common devices. like I said, i want this to be in a normal dev enviroment. Also, I should have you know that you are reading my signature.
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.