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[1.8] Texture issue


toothpick007

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Hi All its me again you all told me to start running all my stuff through my main.class so im doing that now however im having a few issues with the texturing I get the item to show however the texture is not showing I have attached all the files that I currently have.

 

Main.java

package COLCTut;

import net.minecraft.client.Minecraft;
import net.minecraft.client.resources.model.ModelResourceLocation;
import net.minecraft.init.Blocks;
import net.minecraft.init.Items;
import net.minecraft.item.Item;
import net.minecraft.item.ItemStack;
import net.minecraftforge.fml.common.Mod;
import net.minecraftforge.fml.common.Mod.EventHandler;
import net.minecraftforge.fml.common.event.FMLInitializationEvent;
import net.minecraftforge.fml.common.event.FMLPostInitializationEvent;
import net.minecraftforge.fml.common.event.FMLPreInitializationEvent;
import net.minecraftforge.fml.common.registry.GameRegistry;
import COLCTut.items.testitem;

@Mod(modid = Main.MODID, version = Main.VERSION)
public class Main
{
    public static final String MODID = "COLCMod";
    public static final String VERSION = "1.0";
    
    
    public static Item testitem = new testitem();
    
    
    
    @EventHandler
    public void init(FMLInitializationEvent event)
    {
    	CraftingRecipies();
    	
    	
    	GameRegistry.registerItem(testitem, "testitem");
    	Minecraft.getMinecraft().getRenderItem().getItemModelMesher().register(testitem, 0, new ModelResourceLocation(MODID + ":" + testitem.getUnlocalizedName().substring(5),"inventory"));
    	
    }
    
    @EventHandler
    public void Postinit(FMLPostInitializationEvent event)
    {

    }
    
    @EventHandler
    public void Preinit(FMLPreInitializationEvent event)
    {

    }
    
//    ########### This Your Recipes CRAFTING And SMELTING ###########
    public void CraftingRecipies()
    
    {
//    	########### Recipe 1 - Shaped ###########
	GameRegistry.addRecipe(new ItemStack(Items.diamond,64),new Object[]{

		"ddd",
		"dsd",
		"ddd",
		Character.valueOf('d'),Blocks.dirt,
		Character.valueOf('s'),Items.apple			
	});
//		########### End Of Recipes - Shaped ###########

//    	########### Recipe 2 - UnShaped ###########

	GameRegistry.addShapelessRecipe(new ItemStack(Items.diamond,64 ),new ItemStack(Blocks.dirt));

//		########### End Of Recipes - UnShaped ###########   	

//    	########### Smelting Section ###########	

	GameRegistry.addSmelting(Blocks.dirt, new ItemStack(Items.iron_ingot), 200);

//		########### End of Smelting ###########  


    }
    
}

 

testitem.json

{
    "parent": "builtin/generated",
    "textures": {
        "layer0": "COLCMod:items/testitem"
    },
    "display": {
        "thirdperson": {
            "rotation": [ -90, 0, 0 ],
            "translation": [ 0, 1, -3 ],
            "scale": [ 0.55, 0.55, 0.55 ]
        },
        "firstperson": {
            "rotation": [ 0, -135, 25 ],
            "translation": [ 0, 4, 2 ],
            "scale": [ 1.7, 1.7, 1.7 ]
        }
    }
}

 

testitem.java

package COLCTut.items;

import net.minecraft.creativetab.CreativeTabs;
import net.minecraft.item.Item;

public class testitem extends Item {

public testitem() {

	this.setUnlocalizedName("testitem");
	this.setCreativeTab(CreativeTabs.tabMaterials);

}


}

 

Package Explorer

6nrySh7.png

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I'm pretty sure the assets/modid has to be all lowercase, as well as every reference to it. If not then I'm not sure what the issue is, could you ellaborate on "not showing I have attached all the files that I currently have" I don't understand this "attaching files" statement. Also a bit of a nitpick, method names should be camelcase so instead of Postinit and Preinit, postInit and preInit

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I'm pretty sure the assets/modid has to be all lowercase, as well as every reference to it. If not then I'm not sure what the issue is, could you ellaborate on "not showing I have attached all the files that I currently have" I don't understand this "attaching files" statement. Also a bit of a nitpick, method names should be camelcase so instead of Postinit and Preinit, postInit and preInit

 

Sorry I meant I have displayed on the forum all files that are being used for the Item....

 

I don't think that the uppercase is the issue here ???

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