Jump to content

[SOLVED] How to stop the sender of a projectile from being hurt by it should ...


wolfboyft

Recommended Posts

[sOLVED] How to stop the sender of a projectile from being hurt by it should it hit him

 

All my question is... what should I use in an if statement, on my projectile entity's class, to say 'If the player was hit by the projectile, by all means, delete the projectile*, but don't hurt the player or give him any potion effects!'

 

This is the method you'll want to be seeing.

 

if(var1.entityHit != null) { 
		var1.entityHit.attackEntityFrom(DamageSource.causeThrownDamage(this, getThrower()), getDamage());
		 ((EntityLivingBase)var1.entityHit).addPotionEffect(new PotionEffect(Potion.wither.id, 200));
	}

 

Of course, that's not the whole method. But still... I'm looking for something along the lines of this.

if(var1.entityHit != null) {

if(var1.entityHit == sender){

}else{

var1.entityHit.attackEntityFrom(DamageSource.causeThrownDamage(this, getThrower()), getDamage());

((EntityLivingBase)var1.entityHit).addPotionEffect(new PotionEffect(Potion.wither.id, 200));

}

 

Thanks in advance,

 

-wolfboyft

 

P.S. *Not 100% needed.

-wolfboyft

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.