Jump to content

[1.7.10] Biomes are always registered with the biome dictionary?


Eternaldoom

Recommended Posts

Hi,

I'm trying to get BOP compatible mob spawning working and am having some trouble. Here's my code:

for (int i = 0; i < BiomeGenBase.getBiomeGenArray().length; i++) {
		BiomeGenBase biome = BiomeGenBase.getBiomeGenArray()[i];
		if (biome != null){
			if (BiomeDictionary.isBiomeOfType(biome, Type.END)) {
				EntityRegistry.addSpawn(EntityEnderSpider.class, 2, 1, 4, EnumCreatureType.monster, biome);
				EntityRegistry.addSpawn(EntityEnderTriplets.class, 1, 1, 4, EnumCreatureType.monster, biome);
				EntityRegistry.addSpawn(EntityEnderWatcher.class, 10, 4, 4, EnumCreatureType.monster, biome);
			} else if (BiomeDictionary.isBiomeOfType(biome, Type.NETHER)) {
				//EntityRegistry.addSpawn(EntityHellBat.class, 50, 1, 1, EnumCreatureType.monster, biome);
				EntityRegistry.addSpawn(EntityHellPig.class, 25, 5, 50, EnumCreatureType.creature, biome);
				EntityRegistry.addSpawn(EntityHellSpider.class, 50, 1, 1, EnumCreatureType.monster, biome);
				EntityRegistry.addSpawn(EntityScorcher.class, 7, 4, 4, EnumCreatureType.monster, biome);
				EntityRegistry.addSpawn(EntityWildfire.class, 50, 1, 1, EnumCreatureType.monster, biome);
			} else if(BiomeDictionary.isBiomeRegistered(biome)) {
				if (BiomeDictionary.isBiomeOfType(biome, Type.SNOWY)) {
					EntityRegistry.addSpawn(EntityGlacon.class, 30, 1, 1, EnumCreatureType.monster, biome);
					EntityRegistry.addSpawn(EntityFrost.class, 50, 1, 4, EnumCreatureType.monster, biome);
				}
				if (BiomeDictionary.isBiomeOfType(biome, Type.SANDY)) {
					EntityRegistry.addSpawn(EntityDesertCrawler.class, 50, 1, 4, EnumCreatureType.monster, biome);
					EntityRegistry.addSpawn(EntityAridWarrior.class, 35, 1, 4, EnumCreatureType.monster, biome);
				}
				if (BiomeDictionary.isBiomeOfType(biome, Type.OCEAN)) {
					EntityRegistry.addSpawn(EntityWhale.class, 1, 1, 1, EnumCreatureType.waterCreature, biome);
					EntityRegistry.addSpawn(EntityShark.class, 1, 1, 1, EnumCreatureType.waterCreature, biome);
				}
				if (BiomeDictionary.isBiomeOfType(biome, Type.BEACH)) {
					EntityRegistry.addSpawn(EntityCrab.class, 100, 4, 4, EnumCreatureType.monster, biome);
					EntityRegistry.addSpawn(EntityKingCrab.class, 40, 4, 4, EnumCreatureType.monster, biome);
				}
				if (BiomeDictionary.isBiomeOfType(biome, Type.JUNGLE)) {
					EntityRegistry.addSpawn(EntityJungleBat.class, 50, 1, 4, EnumCreatureType.monster, biome);
					EntityRegistry.addSpawn(EntityJungleDramcryx.class, 70, 1, 4, EnumCreatureType.monster, biome);
					EntityRegistry.addSpawn(EntityJungleSpider.class, 40, 1, 4, EnumCreatureType.monster, biome);
				}
				EntityRegistry.addSpawn(EntityCyclops.class, 2, 2, 4, EnumCreatureType.monster, biome);
				EntityRegistry.addSpawn(EntityMiner.class, 1, 1, 1, EnumCreatureType.monster, biome);
				EntityRegistry.addSpawn(EntityJackOMan.class, 1, 1, 1, EnumCreatureType.monster, biome);
				EntityRegistry.addSpawn(EntityCaveCrawler.class, 50, 2, 3, EnumCreatureType.monster, biome);
				EntityRegistry.addSpawn(EntityRotatick.class, 50, 3, 4, EnumCreatureType.monster, biome);
				EntityRegistry.addSpawn(EntityEnthralledDramcryx.class, 50, 3, 4, EnumCreatureType.monster, biome);
				EntityRegistry.addSpawn(EntityTheEye.class, 20, 1, 4, EnumCreatureType.monster, biome);
				EntityRegistry.addSpawn(EntityCaveclops.class, 50, 1, 4, EnumCreatureType.monster, biome);
				EntityRegistry.addSpawn(EntityEnderSpider.class, 2, 1, 4, EnumCreatureType.monster, biome);
				EntityRegistry.addSpawn(EntityRainbour.class, 2, 1, 1, EnumCreatureType.ambient, biome);
			}
		}
	}

 

I need to check if the biome only appears in the overworld somehow, since this is a dimension mod and I'd like it to be compatible with other dimension mods. However, BiomeDictionary has a

makeBestGuess

method, so

BiomeDictionary.isBiomeRegistered(biome)

is always true since the biomes are being registered with

makeBestGuess

. Does anyone know of a good alternative? Thanks!

Check out my mod, Realms of Chaos, here.

 

If I helped you, be sure to press the "Thank You" button!

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.