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[1.8] everyting has become white and green, is a limit for textures ?<Solved>


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good nigths 


this is what ill  talking about


this happed just in the normal client, in eclipse it works well

soo i was using forge-1.8- soo i update  it, eclipse and normal minecraft are now forge-1.8- then  recompile and it still white and green in the normal client but eclipse works normal.


this looks like a textures problem but it works on eclipse

the las thing i do was create two pistols and a bullet clip,  so i check again and all textures are 512x512 png  and all folders are lowerCase  and all routes are fine



and it works on eclipse soo du not know


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You must have done something REALLY bad in rendering code. What rendering events are you using? Codes?

Probably forgot to reset GL state or some blending mode.

1.7.10 is no longer supported by forge, you are on your own.

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noting of complex rendering

all items are just plane json files

i do animations switching textures 


i notice someting that have cause me this teory of the limit in the textures amoung


the last i make was two guns and a bullet clip

every gun uses like 23 json files and the clip uses 45

there are so many coz this guns are complez every guns works whith three types of bullet clip all animated load unload

every bullet clip works whith two kinds of munition all animated

all the bullet clips are sub items from the cargadorFM9X class





ModelBakery.addVariantName(MercenaryModItems.pistolaFM92, new String[]{


    Minecraft.getMinecraft().getRenderItem().getItemModelMesher().register(MercenaryModItems.pistolaFM92,0 , 
    new ModelResourceLocation("modmercenario:pistolamf92/pistolaFM92_icono", "inventory"));
    ModelBakery.addVariantName(MercenaryModItems.pistolaFM93R, new String[]{


    Minecraft.getMinecraft().getRenderItem().getItemModelMesher().register(MercenaryModItems.pistolaFM93R,0 , 
    new ModelResourceLocation("modmercenario:pistolamf93r/pistolaFM93R_icono", "inventory"));
    ModelBakery.addVariantName(MercenaryModItems.cargadorFM9X, new String[]{
    		"modmercenario:cargadorfm9x/cargadorFM9X_CC_b",    // clip whith bullets
    		"modmercenario:cargadorfm9x/cargadorFM9X_CC_e",    // empty clip
    Minecraft.getMinecraft().getRenderItem().getItemModelMesher().register(MercenaryModItems.cargadorFM9X,1 , 
    new ModelResourceLocation("modmercenario:cargadorfm9x/cargadorFM9X_CC_icono", "inventory"));
    Minecraft.getMinecraft().getRenderItem().getItemModelMesher().register(MercenaryModItems.cargadorFM9X,2 , 
    new ModelResourceLocation("modmercenario:cargadorfm9x/cargadorFM9X_CC_icono", "inventory"));
    Minecraft.getMinecraft().getRenderItem().getItemModelMesher().register(MercenaryModItems.cargadorFM9X,3 , 
    new ModelResourceLocation("modmercenario:cargadorfm9x/cargadorFM9X_CC_icono", "inventory"));
    Minecraft.getMinecraft().getRenderItem().getItemModelMesher().register(MercenaryModItems.cargadorFM9X,4 , 
    new ModelResourceLocation("modmercenario:cargadorfm9x/cargadorFM9X_CL_icono", "inventory"));
    Minecraft.getMinecraft().getRenderItem().getItemModelMesher().register(MercenaryModItems.cargadorFM9X,5 , 
    new ModelResourceLocation("modmercenario:cargadorfm9x/cargadorFM9X_CL_icono", "inventory"));

    Minecraft.getMinecraft().getRenderItem().getItemModelMesher().register(MercenaryModItems.cargadorFM9X,6 , 
    new ModelResourceLocation("modmercenario:cargadorfm9x/cargadorFM9X_CL_icono", "inventory"));

    Minecraft.getMinecraft().getRenderItem().getItemModelMesher().register(MercenaryModItems.cargadorFM9X,7 , 
    new ModelResourceLocation("modmercenario:cargadorfm9x/cargadorFM9X_CG_icono", "inventory"));

    Minecraft.getMinecraft().getRenderItem().getItemModelMesher().register(MercenaryModItems.cargadorFM9X,8 , 
    new ModelResourceLocation("modmercenario:cargadorfm9x/cargadorFM9X_CG_icono", "inventory"));

    Minecraft.getMinecraft().getRenderItem().getItemModelMesher().register(MercenaryModItems.cargadorFM9X,9 , 
    new ModelResourceLocation("modmercenario:cargadorfm9x/cargadorFM9X_CG_icono", "inventory"));



if I  //coment the textures for //mf92 and for the clips //cargadorFM9X  compile and run, in the normal client

the textures of the world are now normal and the mf93r work whit all his textures


then revert and //coment //mf93r and //cargadorFM9x compile

the textures of the world are now normal and the mf92 work whit all his textures


then //coment the two guns and only left  the cargadorFM9x textures compile

ñaa the word is white and green again


//coment the two guns and only left  the first 17 textures from cargadorFM9x compile test

the world is normal and the clip works whit only the textures representing the shorth versions of the clip


//coment a lot of textures from other //items and the two //guns, and uncomment all the textures for the clip, compile

the world is normal all the clips works whit all his textures everithing else works including the two type of bullets animations, just missing the textures for all the comented items and the guns


afther see this tests  i come whith the teory of a limit i dont thing is for amount but for size cos i have register like 405 textures for all including tools  guns and clips and are 235 items for all and 2 blocks

most of mi items are 64x textures and the fire guns are 512x textures


In eclipse this is not a trouble looks like is not afected for whatever this it is,

everithing works on eclipse whitout having to comment nothing


and everything works individualy when tested in normal client  commenting the textures for other items soo there is no erros in routes names or png size/type


i dont wanna remove nothing from the actual mod, and more  i wanna add more guns but look like is no room for more

i tink i have to split this mod in parts   


what you tink ??

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When did that started happening? What have you done between that run, and the previous working?

Don't PM me with questions. They will be ignored! Make a thread on the appropriate board for support.


1.12 -> 1.13 primer by williewillus.


1.7.10 and older versions of Minecraft are no longer supported due to it's age! Update to the latest version for support.



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I'd go with standard debugging procedure.


Comment out everything in your mod (at most basic level - registy) and add one after another.

1st I'd check events (if you use any) then go with item registration and rendering.


There is not much to say to help you, are you sure you are not using anything in RenderGameOverlay? How are you drawing your gui?

1.7.10 is no longer supported by forge, you are on your own.

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weel the last time i test the mod and works normal was monday

that day i begin doing the code for the guns and the clip

the Thursday end and everithing works on eclipse so i decide to test mi new guns in the normal minecraft client and there it goes green and white


soo the trouble begin whith the new guns,

these are new coz i alredy have colt1911 fn57 fnp90 and that 3 are are older than monday


so i have five guns


aniway i do guns the way vainilla bow works


lets make some tests


first this is in the normal client minecraft using mi mod plus this others mods i like to test aside others mod to be sure it wont mess whit something else


























first test

i dont mess whit the guns code i only /*comment*/ the textures to dissabling textures for mf92 mf93r and cagadormf9x  to test the old guns.


second test

still whithout messing whit the code this time i /*comment*/ the textures for the old guns and let only to test the new guns


thirth test

whithout messing whit the code i uncoment all the textures for all the items everithing is enable

to the left eclipse minecrat all textures work  to the rigth nomrmal client minecraft everiting is green and white


four test

this time i coment every texture except for fireguns but the bullet clip  cargadorFM9X





it is a limit aplicated to the size of the images png.  but only affect the client minecraft, but not the eclipse minecraft

cargadorFM9X is to big for this limit and if resize it to 128x128 it looks affull



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