Posted April 7, 201510 yr Hi, I've made a new door (copper door). But when I start my minecraft, This [16:13:57] [Client thread/ERROR] [FML]: Model definition for location smith:doorCopper#facing=south,half=upper,hinge=left,open=false,powered=true not found[/Code] Came up. I do not now what is wrong with this, but this does not work. Also, when I place my "ItemDoor" on the ground, my minecraft crashes. Any help is apprecciated. Full crash report: http://pastebin.com/brJcGUuy The JSON blockstate file: http://pastebin.com/K1hFuX5p Thanks. Creator of the Master Chef Mod and many more to come. If I helped you, please click the 'thank you' button.
April 7, 201510 yr Have a look at your error: Model definition for location smith:doorCopper#facing=south,half=upper,hinge=left,open=false,powered=true not found But you didn't have a "power" property in your copper_door.json. You could add these code to your preInit to ignore "power" property when loading models: ModelLoader.setCustomStateMapper(yourDoorInstance, (new StateMap.Builder()).addPropertiesToIgnore(new IProperty[] {YourDoorClass.POWERED}).build()); ======== But the statements above won't cause crash. It just makes a lost model. Let's talk about the crash. It seems that you didn't set correct properties in Block.createBlockState method. Maybe I need your custom door block class to continue my diagnosis. Author of Tao Land Mod. http://taoland.herbix.me/images/1/14/TaoLandLogo.png[/img] Also, author of RenderTo ---- I'm not an English native speaker. I just try my best.
April 7, 201510 yr Author OK, Here is de BlockMyDoor.java file: http://pastebin.com/hGYPskNv Creator of the Master Chef Mod and many more to come. If I helped you, please click the 'thank you' button.
April 7, 201510 yr Author Thanks for helping! I've solved the problem. In ItemDoor.class: public static void placeDoor(World worldIn, BlockPos pos, EnumFacing facing, Block door) { BlockPos blockpos1 = pos.offset(facing.rotateY()); BlockPos blockpos2 = pos.offset(facing.rotateYCCW()); int i = (worldIn.getBlockState(blockpos2).getBlock().isNormalCube() ? 1 : 0) + (worldIn.getBlockState(blockpos2.up()).getBlock().isNormalCube() ? 1 : 0); int j = (worldIn.getBlockState(blockpos1).getBlock().isNormalCube() ? 1 : 0) + (worldIn.getBlockState(blockpos1.up()).getBlock().isNormalCube() ? 1 : 0); boolean flag = worldIn.getBlockState(blockpos2).getBlock() == door || worldIn.getBlockState(blockpos2.up()).getBlock() == door; boolean flag1 = worldIn.getBlockState(blockpos1).getBlock() == door || worldIn.getBlockState(blockpos1.up()).getBlock() == door; boolean flag2 = false; if (flag && !flag1 || j > i) { flag2 = true; } BlockPos blockpos3 = pos.up(); IBlockState iblockstate = door.getDefaultState().withProperty(BlockDoor.FACING, facing).withProperty(BlockDoor.HINGE, flag2 ? BlockDoor.EnumHingePosition.RIGHT : BlockDoor.EnumHingePosition.LEFT); worldIn.setBlockState(pos, iblockstate.withProperty(BlockDoor.HALF, BlockDoor.EnumDoorHalf.LOWER), 2); worldIn.setBlockState(blockpos3, iblockstate.withProperty(BlockDoor.HALF, BlockDoor.EnumDoorHalf.UPPER), 2); worldIn.notifyNeighborsOfStateChange(pos, door); worldIn.notifyNeighborsOfStateChange(blockpos3, door); } } U see theres BlockDoor.Half,... But my copper door (block) uses BlockMyDoor.java, so I needed to change BlockDoor.HALF,... to BlockMyDoor.HALF,... Creator of the Master Chef Mod and many more to come. If I helped you, please click the 'thank you' button.
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