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Custom door: Model definition for... not found [SOLVED]


Kander16

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Hi,

 

I've made a new door (copper door).

 

But when I start my minecraft,

 

This

[16:13:57] [Client thread/ERROR] [FML]: Model definition for location smith:doorCopper#facing=south,half=upper,hinge=left,open=false,powered=true not found[/Code]

 

Came up.

 

I do not now what is wrong with this, but this does not work.

 

Also, when I place my "ItemDoor" on the ground, my minecraft crashes.

 

Any help is apprecciated.

 

Full crash report:

 

http://pastebin.com/brJcGUuy

 

The JSON blockstate file:

 

http://pastebin.com/K1hFuX5p

 

Thanks.

Creator of the Master Chef Mod and many more to come.

 

If I helped you, please click the 'thank you' button.

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Have a look at your error:

Model definition for location smith:doorCopper#facing=south,half=upper,hinge=left,open=false,powered=true not found

But you didn't have a "power" property in your copper_door.json.

 

You could add these code to your preInit to ignore "power" property when loading models:

ModelLoader.setCustomStateMapper(yourDoorInstance, (new StateMap.Builder()).addPropertiesToIgnore(new IProperty[] {YourDoorClass.POWERED}).build());

 

========

 

But the statements above won't cause crash. It just makes a lost model.

 

Let's talk about the crash. It seems that you didn't set correct properties in Block.createBlockState method. Maybe I need your custom door block class to continue my diagnosis.

 

Author of Tao Land Mod.

width=200 height=69http://taoland.herbix.me/images/1/14/TaoLandLogo.png[/img]

Also, author of RenderTo

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I'm not an English native speaker. I just try my best.

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Thanks for helping!

 

I've solved the problem.

 

In ItemDoor.class:

 

    public static void placeDoor(World worldIn, BlockPos pos, EnumFacing facing, Block door)
    {
        BlockPos blockpos1 = pos.offset(facing.rotateY());
        BlockPos blockpos2 = pos.offset(facing.rotateYCCW());
        int i = (worldIn.getBlockState(blockpos2).getBlock().isNormalCube() ? 1 : 0) + (worldIn.getBlockState(blockpos2.up()).getBlock().isNormalCube() ? 1 : 0);
        int j = (worldIn.getBlockState(blockpos1).getBlock().isNormalCube() ? 1 : 0) + (worldIn.getBlockState(blockpos1.up()).getBlock().isNormalCube() ? 1 : 0);
        boolean flag = worldIn.getBlockState(blockpos2).getBlock() == door || worldIn.getBlockState(blockpos2.up()).getBlock() == door;
        boolean flag1 = worldIn.getBlockState(blockpos1).getBlock() == door || worldIn.getBlockState(blockpos1.up()).getBlock() == door;
        boolean flag2 = false;

        if (flag && !flag1 || j > i)
        {
            flag2 = true;
        }

        BlockPos blockpos3 = pos.up();
        IBlockState iblockstate = door.getDefaultState().withProperty(BlockDoor.FACING, facing).withProperty(BlockDoor.HINGE, flag2 ? BlockDoor.EnumHingePosition.RIGHT : BlockDoor.EnumHingePosition.LEFT);
        worldIn.setBlockState(pos, iblockstate.withProperty(BlockDoor.HALF, BlockDoor.EnumDoorHalf.LOWER), 2);
        worldIn.setBlockState(blockpos3, iblockstate.withProperty(BlockDoor.HALF, BlockDoor.EnumDoorHalf.UPPER), 2);
        worldIn.notifyNeighborsOfStateChange(pos, door);
        worldIn.notifyNeighborsOfStateChange(blockpos3, door);
    }
}

 

U see theres BlockDoor.Half,...

 

But my copper door (block) uses BlockMyDoor.java, so I needed to change BlockDoor.HALF,... to BlockMyDoor.HALF,...

Creator of the Master Chef Mod and many more to come.

 

If I helped you, please click the 'thank you' button.

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