Posted April 9, 201510 yr Hello all. I am trying to use a .obj in my mod as 3d rendered item. The reason for it is because Techne isn't really great for high detailed models. I tried to follow this http://www.minecraftforge.net/wiki/Using_wavefront_model tutorial but that is for blocks and not for items. The things I tried don't works because it always crashed on de model.renderAll() function Here is my test code TESRnowball package starglas.dsremake.renderer; import net.minecraft.client.Minecraft; import net.minecraft.item.ItemStack; import net.minecraft.util.ResourceLocation; import net.minecraftforge.client.IItemRenderer; import net.minecraftforge.client.IItemRenderer.ItemRenderType; import net.minecraftforge.client.model.AdvancedModelLoader; import net.minecraftforge.client.model.IModelCustom; import org.lwjgl.opengl.GL11; import starglas.dsremake.common.block.TESnowball; import starglas.dsremake.common.helpers.Reference; import starglas.dsremake.common.models.paladinglaive; public class TESRSnowball implements IItemRenderer { IModelCustom model; ResourceLocation texture = new ResourceLocation(Reference.MODID, "textures/items/testtexture.png"); public TESRSnowball(){ IModelCustom model = AdvancedModelLoader.loadModel(new ResourceLocation( Reference.MODID, "obj/lance.obj")); } @Override public boolean handleRenderType(ItemStack item, ItemRenderType type) { switch(type){ case EQUIPPED: case EQUIPPED_FIRST_PERSON: return true; default: return false; } } @Override public boolean shouldUseRenderHelper(ItemRenderType type, ItemStack item, ItemRendererHelper helper) { // TODO Auto-generated method stub return false; } @Override public void renderItem(ItemRenderType type, ItemStack item, Object... data) { GL11.glPushMatrix(); //Minecraft.getMinecraft().renderEngine.bindTexture(texture); GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F); GL11.glTranslatef(0F, 0F, 0F); model.renderAll(); GL11.glPopMatrix(); } } ClientProxy package starglas.dsremake.client; import net.minecraft.item.Item; import net.minecraftforge.client.IItemRenderer; import net.minecraftforge.client.MinecraftForgeClient; import starglas.dsremake.common.CommonProxy; import starglas.dsremake.common.block.ModBlocks; import starglas.dsremake.common.block.TileEntityBonfire; import starglas.dsremake.common.helpers.RegisterHelper; import starglas.dsremake.common.items.ModItems; import starglas.dsremake.renderer.ItemRendererBlockBonfire; import starglas.dsremake.renderer.ItemRendererLongSword; import starglas.dsremake.renderer.ItemRendererPaladinGlaive; import starglas.dsremake.renderer.RendererBonfire; import starglas.dsremake.renderer.TESRSnowball; import cpw.mods.fml.client.registry.ClientRegistry; import cpw.mods.fml.common.registry.GameRegistry; public class ClientProxy extends CommonProxy { public void registerRenderers(){ MinecraftForgeClient.registerItemRenderer(ModItems.longSword, (IItemRenderer)new ItemRendererLongSword()); MinecraftForgeClient.registerItemRenderer(Item.getItemFromBlock(ModBlocks.blockBonfire), (IItemRenderer)new ItemRendererBlockBonfire()); GameRegistry.registerTileEntity(TileEntityBonfire.class, "blockBonfire"); ClientRegistry.bindTileEntitySpecialRenderer(TileEntityBonfire.class, new RendererBonfire()); RegisterHelper.registerRender(ModItems.PaladinGlaive, new ItemRendererPaladinGlaive()); MinecraftForgeClient.registerItemRenderer(ModItems.MK1BloodStone, new TESRSnowball()); } } I hope someone can help me because it will be really nice to have 3D textures EDIT. Welp, I removed some coded and now it works strangly enough, so mods this threat can be deleted
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