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[SOLVED][1.8] setDead() on entity won't stay dead (save and load it comes back)


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I must be missing something. In a PlayerTickEvent handler I'm setting an entity to dead with a setDead(). It dies (disappears from game) but if I save game and load the entity comes back.

 

I've tried setDead() on server side, and on both sides, to same effect. What am I missing?

 

EDIT: Solved. The world I was using was from FMLClientHandler.getClient() which doesn't fail on an integrated server. So I guess the server side was actually operating on the client world...

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