Posted April 11, 201510 yr I must be missing something. In a PlayerTickEvent handler I'm setting an entity to dead with a setDead(). It dies (disappears from game) but if I save game and load the entity comes back. I've tried setDead() on server side, and on both sides, to same effect. What am I missing? EDIT: Solved. The world I was using was from FMLClientHandler.getClient() which doesn't fail on an integrated server. So I guess the server side was actually operating on the client world... Check out my tutorials here: http://jabelarminecraft.blogspot.com/
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