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Posted

I'm trying to make a sound play for the entire world at nightfall.

But nothing happens.

Could someone help with this?

 

Event:

 

public class TimeEvents

{

Minecraft mc;

ISound sound;

EntityPlayer player;

 

@SubscribeEvent

public void onWorldTick(TickEvent.WorldTickEvent event)

{

if(event.world.getWorldTime() == 10000)

{

if(event.world.provider.dimensionId == 10)

{

ResourceLocation file = new ResourceLocation("apocalypse:sounds.Siren");

sound = PositionedSoundRecord.func_147673_a(file);

mc.getSoundHandler().playSound(sound);

}

}

}

}

 

 

 

The sound file is valid since it can be played with a record, and the class is registered as an event so I'm not sure what's going on.

Resource location is defined wrong. It thinks that when it only one arg, it's mc's resource, so it becomes something like minecraft:apocalypse:sounds.Siren.

To avoid this, use second resource location constructor(with 2 strings: 1st-domain, 2nd-resource).

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