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Posted

i have this server and client proxy but i can't load them:

 

@SidedProxy(clientSide = "Com.BRHSM.Mod.Registry.ClientProxy",serverSide = "Com.BRHSM.Mod.Registry.ServerProxy")
public static ServerProxy Proxy;

the wierd thing is that there is no error in the changelog, just a crach that sais this in the console

 

[17:47:04] [Client thread/ERROR] [FML]: An error occured trying to load a proxy into {serverSide=Com.BRHSM.Mod.Registry.ServerProxy, clientSide=Com.BRHSM.Mod.Registry.ClientProxy}.Com.BRHSM.Mod.Registry.MainRegistry

 

what's going on here?

Posted

Are you sure that both those classes exist? And does ClientProxy inherit from ServerProxy?

 

yes they exist, they are set up correctly and spelled correctly I dont know what inherit means though, can you explain?

Posted

Your client proxy class cannot be instantiated, show it.

 

I don't know if i am registring everything right:

 

package Com.BRHSM.Mod.Registry;

import Com.BRHSM.Mod.Handler.GuiHandler;
import Com.BRHSM.Mod.TileEntities.TileEntityGemSmelter;
import cpw.mods.fml.common.network.NetworkRegistry;
import cpw.mods.fml.common.registry.GameRegistry;


public abstract class ClientProxy extends ServerProxy{
public void registerRenderThings() {

}

public int addArmor(String armor) {
	return 0;
}

public void registerNetworkStuff(){

}

public void registerTileEntities(){
	GameRegistry.registerTileEntity(TileEntityGemSmelter.class, MainRegistry.MODID);
}
}

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