Jump to content

Recommended Posts

Posted

Hello.

 

I'm somewhat confused to what I should register and this and that.

 

Let's say I have a custom leaves block, with 4 variants (just like a normal vanilla block):

0x1 and 0x2 defines the variant (oak, birch, spruce, jungle).

0x4 defines if its decayable or not.

0x8 defines if it should check its decayable status.

 

This means that I'll be utilizing metadata from 0 to 15. They use different models per variant.

 

If I were to register those 4 models (oak, birch, spruce, jungle), will I need to register all 0 to 15 metadatas? Or only the 0, 1, 2, 3 ones?

 

Thanks!

 

ps: By register I mean:

Minecraft.getMinecraft().getRenderItem().getItemModelMesher().register(args)

Posted

Hi

 

Just the four metadata values that you use for items.

 

http://greyminecraftcoder.blogspot.com.au/2014/12/item-rendering-18.html

 

See also this tutorial project

https://github.com/TheGreyGhost/MinecraftByExample

MBE03

https://github.com/TheGreyGhost/MinecraftByExample/blob/master/src/main/java/minecraftbyexample/mbe03_block_variants/StartupClientOnly.java

and the appropriate functions in your block class

 

Block::
// this function returns the correct item type corresponding to the colour of our block;
  // i.e. when a sign is broken, it will drop the correct item.  Ignores Facing, because we get the same item
  //   no matter which way the block is facing
  @Override
  public int damageDropped(IBlockState state)
  {
    EnumColour enumColour = (EnumColour)state.getValue(PROPERTYCOLOUR);
    return enumColour.getMetadata();
  }


  // create a list of the subBlocks available for this block, i.e. one for each colour
  // ignores facings, because the facing is calculated when we place the item.
  //  - used to populate items for the creative inventory
  // - the "metadata" value of the block is set to the colours metadata
  @Override
  @SideOnly(Side.CLIENT)
  public void getSubBlocks(Item itemIn, CreativeTabs tab, List list)
  {
    EnumColour[] allColours = EnumColour.values();
    for (EnumColour colour : allColours) {
      list.add(new ItemStack(itemIn, 1, colour.getMetadata()));
    }
  }

// when the block is placed, set the appropriate facing direction based on which way the player is looking
  // the colour of block is contained in meta, it corresponds to the values we used for getSubBlocks
  @Override
  public IBlockState onBlockPlaced(World worldIn, BlockPos pos, EnumFacing blockFaceClickedOn, float hitX, float hitY, float hitZ, int meta, EntityLivingBase placer)
  {
    EnumColour colour = EnumColour.byMetadata(meta);
    // find the quadrant the player is facing
    EnumFacing enumfacing = (placer == null) ? EnumFacing.NORTH : EnumFacing.fromAngle(placer.rotationYaw);

    return this.getDefaultState().withProperty(PROPERTYFACING, enumfacing).withProperty(PROPERTYCOLOUR, colour);
  }

 

 

 

-TGG

Posted

Follow-up question (I'm sorry if this is explained somewhere in your wonderful tutorials, I probably missed it):

 

If I only need to register models for blocks that can appear on inventory, does this mean that I wouldn't need to register models for technical blocks (melon stem, wheat, etc.)?

 

Thanks again! :-)

Posted

If I only need to register models for blocks that can appear on inventory, does this mean that I wouldn't need to register models for technical blocks (melon stem, wheat, etc.)?

 

You wouldn't. Actually, these technical blocks shall not even have an corresponding ItemBlock, which makes it impossible to get this block by /give command.

Author of Tao Land Mod.

width=200 height=69http://taoland.herbix.me/images/1/14/TaoLandLogo.png[/img]

Also, author of RenderTo

----

I'm not an English native speaker. I just try my best.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.